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[<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 12:24 pm
by apriori
No matter how many mining effectivity researches are finished, when I load a game I can start it only from "2-..." level. Maybe some mod resets technologies, but I'm sure reset_technologies() shouldn't make researches lost. Such a behavior is mentioned only for the mining effectivity.
Re: [<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 6:08 pm
by Rseding91
Please upload your mods.
When I run reset_technologies() it preserves the mining research progress just as it should.
Re: [<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 6:29 pm
by apriori
Re: [<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 7:14 pm
by Rseding91
It looks like a 2 part problem:
1. The "Loaders" mod is doing event registration wrong and is running code every time the game is loaded - just delete control.lua from it and it will fix that.
2. The "reset_technology_effects" method is not handling infinite-style research correctly.
Re: [<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 7:25 pm
by Rseding91
I've fixed the technology effects reset method for the next version of 0.15 but the loaders mod is still not MP or replay safe.
Re: [<=0.15.9] Still getting mining researches lost
Posted: Sun May 07, 2017 7:37 pm
by apriori
Thanks a lot! Removed control.lua. Now waiting for the next update!
