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[0.15.9] [Oxyd] import blueprintstring not long/big enough
Posted: Sun May 07, 2017 8:42 am
by mophydeen
The import window does not support large enough sizes.
eg.
https://www.dropbox.com/s/evfxtv5itmx5t ... k.txt?dl=0
I exported this string but cant import it.
Re: [0.15.9] import blueprintstring not long/big enough
Posted: Sun May 07, 2017 6:06 pm
by darkmtbg2
I were able to copy it all into the game no problem what so ever.
i think the issue might be the way you could have shared it trough may or maynot be able to supply all characters needed to copy sucessfully. i know that once i tried sharing a blueprint book over skype and facebook there was a limit to export and send it because of lack of characters.
in case you need to share large blueprint books like the one you sent through dropbox is likely better that you make a text file containing the whole thing and sending it as a file to poeple who you want to share it with or between computers
- Blueprintbook.png (2.59 MiB) Viewed 5059 times
Re: [0.15.9] import blueprintstring not long/big enough
Posted: Sun May 07, 2017 6:10 pm
by Rseding91
I can't reproduce the problem. When I paste the string into the game it works just fine and I get a book full of blueprints.
Re: [0.15.9] import blueprintstring not long/big enough
Posted: Mon May 08, 2017 8:06 am
by mophydeen
Can it be linux related? Fedora 25
sublime text: copy all > wont paste in factorio, does paste in other editors.
sublime text: copy half > does paste in factorio
cmd (xclip -sel clip < Dropbox/slbook.txt): > does paste, WORKS
Text editor, gedit: opens 65536 characters of file (1/4)
ps. this file was made on my pc with sublime.
Re: [0.15.9] import blueprintstring not long/big enough
Posted: Thu May 11, 2017 12:18 pm
by Oxyd
mophydeen wrote:Can it be linux related? Fedora 25
Wouldn't surprise me in the slightest. The X11 copy&paste protocol is definitely an experience to work with.
You seem to have removed the Dropbox file, though. Can you put it up again?
Re: [0.15.9] import blueprintstring not long/big enough
Posted: Thu May 11, 2017 1:01 pm
by mophydeen
Oxyd wrote:mophydeen wrote:Can it be linux related? Fedora 25
Wouldn't surprise me in the slightest. The X11 copy&paste protocol is definitely an experience to work with.
You seem to have removed the Dropbox file, though. Can you put it up again?
http://bit.ly/factorio-sl-blueprintbook
different file same problem.
Currently I copy using commandline
Code: Select all
xclip -sel clip < Dropbox/sl-book-20170511.txt
Re: [0.15.9] [Oxyd] import blueprintstring not long/big enough
Posted: Thu May 11, 2017 4:17 pm
by Oxyd
So, as it turns out, when you want to paste a large string from gedit, it won't use the normal X11 selection mechanism, but rather it will provide the data in chunks, using what's known as
INCR mechanism. INCR was completely unimplemented in Factorio.
Should work in 0.15.11.
Re: [0.15.9] [Oxyd] import blueprintstring not long/big enough
Posted: Thu May 11, 2017 4:20 pm
by mophydeen
Oxyd wrote:So, as it turns out, when you want to paste a large string from gedit, it won't use the normal X11 selection mechanism, but rather it will provide the data in chunks, using what's known as
INCR mechanism. INCR was completely unimplemented in Factorio.
Should work in 0.15.11.
Thank you