Undeconstructing leaves blueprint placeholder entities
Posted: Sat May 06, 2017 6:35 pm
1. Place some entities
2. Blueprint those entities
3. Without any construction bots, use the deconstruction blueprint on the entities
4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain
5. Get some construction bots and supply them with more of the entities from step 1
The construction bots are now stuck trying to place their items onto the ghosts that are overlapping the original un-deconstructed entities. Un-deconstructing something should probably remove any ghosts that currently overlap it.
2. Blueprint those entities
3. Without any construction bots, use the deconstruction blueprint on the entities
4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain
5. Get some construction bots and supply them with more of the entities from step 1
The construction bots are now stuck trying to place their items onto the ghosts that are overlapping the original un-deconstructed entities. Un-deconstructing something should probably remove any ghosts that currently overlap it.