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Undeconstructing leaves blueprint placeholder entities

Posted: Sat May 06, 2017 6:35 pm
by AndrolGenhald
1. Place some entities
2. Blueprint those entities
3. Without any construction bots, use the deconstruction blueprint on the entities
4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain
5. Get some construction bots and supply them with more of the entities from step 1
The construction bots are now stuck trying to place their items onto the ghosts that are overlapping the original un-deconstructed entities. Un-deconstructing something should probably remove any ghosts that currently overlap it.
placeholder-overlapping-entity.png
placeholder-overlapping-entity.png (186.79 KiB) Viewed 1733 times

Re: Undeconstructing leaves blueprint placeholder entities

Posted: Sat May 06, 2017 8:34 pm
by Rseding91
Yes, just don't do that.

Re: Undeconstructing leaves blueprint placeholder entities

Posted: Mon Jun 08, 2020 2:48 pm
by ickputzdirwech
This is a duplicate of 28882 and fixed.