"Reached id limit for entity" problem
Posted: Sat May 06, 2017 2:08 am
Hello Everyone,
Since 0.15 I have a particular problem. Somehow I intend to throw as many mods as possible in my games. I have reached over 200 mods in Factorio 0.14.
But now I'm struggling to get even 100 mods. The problem is that I'm not sure what has changed. I get the following error message:
Error Loading mods
Failed to load mods: Reached id limit for entity. The game can't contain more than 65535 instances of this prototype due to hardcoded limits of the engine.
My mod backbone is something like this:
AAI, Angel, Bob, Yuoki and many more and small ones, currently working with 70 mods installed
My questions:
What exactly is this instances of this prototype?
Mostly mods, which adds new items? or researches? or scripts?
Why do I reach this limit now (0.15) and not before(0.14)?
I'm feeling quite a bit sad that I have to sort out some mods now. I know I'm selfish. But Devs and Modders: Thank you very much for giving me so many countless hours of fun.
Greetings Exar
Since 0.15 I have a particular problem. Somehow I intend to throw as many mods as possible in my games. I have reached over 200 mods in Factorio 0.14.
But now I'm struggling to get even 100 mods. The problem is that I'm not sure what has changed. I get the following error message:
Error Loading mods
Failed to load mods: Reached id limit for entity. The game can't contain more than 65535 instances of this prototype due to hardcoded limits of the engine.
My mod backbone is something like this:
AAI, Angel, Bob, Yuoki and many more and small ones, currently working with 70 mods installed
My questions:
What exactly is this instances of this prototype?
Mostly mods, which adds new items? or researches? or scripts?
Why do I reach this limit now (0.15) and not before(0.14)?
I'm feeling quite a bit sad that I have to sort out some mods now. I know I'm selfish. But Devs and Modders: Thank you very much for giving me so many countless hours of fun.
Greetings Exar