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Deconstructed Fish are immobile

Posted: Fri May 05, 2017 7:37 pm
by Ranakastrasz
When you mark fish for deconstruction, they stop moving. Unlike belts or machines which shut off when you tell them to be deconstructed, fish shouldn't mirror this behavior.

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:08 pm
by redlabel
I don't see this as a but. What if you mark them in one place and they wander off? Although I'm not sure if fish should be deconstructed... (although its fun)

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:09 pm
by TruePikachu
It was a newly-added feature; the ability to deconstruct fish isn't considered a bug.

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:15 pm
by Ranakastrasz
redlabel wrote:I don't see this as a but. What if you mark them in one place and they wander off? Although I'm not sure if fish should be deconstructed... (although its fun)
They are fish, Of course they should wander off. Why wouldn't they be able to move just because you marked them to be picked up?
TruePikachu wrote:It was a newly-added feature; the ability to deconstruct fish isn't considered a bug.
I know that. The bug I was pointing out was that they lose the ability to move just because you mark them for deconstruction.

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:15 pm
by TruePikachu
My comment was in reply to redlabel, not you.

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:16 pm
by Ranakastrasz
TruePikachu wrote:My comment was in reply to redlabel, not you.
That what quotes or @TruePikachu would be for.

Re: Deconstructed Fish are immobile

Posted: Fri May 05, 2017 8:34 pm
by Rseding91
It's intended. It's just part of how something works when marked for deconstruction and having the robots have to chase the fish would be annoying to code so I just left it in :P