Crash on when player connects :(
Posted: Fri May 05, 2017 6:59 pm
Log:
0.003 2017-05-05 20:50:29; Factorio 0.15.8 (build 29493, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/anton/AppData/Roaming/Factorio
0.003 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 8145MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 200%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.619 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 22.21.13.8165
0.626 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/4072/4088 MB
0.657 DSound: Starting _dsound_update thread
0.658 DSound: Enter _dsound_update; tid=12364
0.658 Device reset internal.
0.661 Desktop composition is active.
0.661 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.661 Graphics settings preset: very-high
0.662 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.977 Loading mod core 0.0.0 (data.lua)
0.984 Loading mod base 0.15.8 (data.lua)
1.086 Loading mod base 0.15.8 (data-updates.lua)
1.169 Checksum for core: 3409166051
1.169 Checksum of base: 3769930138
1.294 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494001347
1.294 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494001344
1.404 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.405 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.418 Initial atlas bitmap size is 16384
1.437 Created atlas bitmap 16384x16380
2.072 Created atlas bitmap 16384x8929
2.326 Created atlas bitmap 4096x3980
2.355 Created atlas bitmap 4096x3648
14.687 Sprites loaded
14.687 Convert atlas 4096x3980 to: trilinear-filtering
14.789 Convert atlas 4096x3648 to: mipmap
15.694 Loading sounds...
17.590 Custom inputs active: 0
17.629 Factorio initialised
124.766 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
124.767 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
124.767 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
124.767 Loading Level.dat: 931308 bytes.
124.767 Info Scenario.cpp:133: Map version 0.15.8-0
124.813 Checksum for script C:/Users/anton/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
124.816 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
124.816 Hosting game at 0.0.0.0:34197
124.816 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
124.817 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
124.828 Info GameActionHandler.cpp:3243: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
126.561 Warning ServerMultiplayerManager.cpp:556: Determining own address has failed. Best guess: 176.20.61.251:34197
127.527 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
181.577 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(212.237.134.7:52775)
181.577 Refusing connection for address (212.237.134.7:52775), username (JENSFELUMB). PasswordMissing
189.909 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(212.237.134.7:52783)
189.909 Info ServerRouter.cpp:389: Replying to connectionRequest for address(212.237.134.7:52783).
189.909 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1930) adding peer(1)
189.927 Info ServerMultiplayerManager.cpp:663: mapTick(3880) changing state from(InGame) to(InGameSavingMap)
189.959 Info ServerMultiplayerManager.cpp:747: mapTick(3880) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
190.069 Info ServerMultiplayerManager.cpp:801: MapTick(3880) Serving map(C) for peer(1) size(763077) crc(3131746164)
190.069 Info ServerMultiplayerManager.cpp:663: mapTick(3880) changing state from(InGameSavingMap) to(InGame)
190.143 Info ServerMultiplayerManager.cpp:747: mapTick(3884) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
190.843 Info ServerMultiplayerManager.cpp:747: mapTick(3926) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
190.909 Info ServerMultiplayerManager.cpp:747: mapTick(3930) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
190.944 Info ServerMultiplayerManager.cpp:747: mapTick(3932) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
190.944 Info GameActionHandler.cpp:3243: MapTick (3932) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create )
191.294 Info ServerMultiplayerManager.cpp:747: mapTick(3953) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
207.830 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF60979E338)
00007FF60979E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFFAB9D)
00007FFAEAFFAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAF99913)
00007FFAEAF99913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFF9CBA)
00007FFAEAFF9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEADD8364)
00007FFAEADD8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFB70D1)
00007FFAEAFB70D1 (ntdll): (filename not available): RtlUserThreadStart
209.194 Error CrashHandler.cpp:106: Map tick at moment of crash: 4946
209.194 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.003 2017-05-05 20:50:29; Factorio 0.15.8 (build 29493, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/anton/AppData/Roaming/Factorio
0.003 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 8145MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 200%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.619 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 22.21.13.8165
0.626 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/4072/4088 MB
0.657 DSound: Starting _dsound_update thread
0.658 DSound: Enter _dsound_update; tid=12364
0.658 Device reset internal.
0.661 Desktop composition is active.
0.661 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.661 Graphics settings preset: very-high
0.662 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.977 Loading mod core 0.0.0 (data.lua)
0.984 Loading mod base 0.15.8 (data.lua)
1.086 Loading mod base 0.15.8 (data-updates.lua)
1.169 Checksum for core: 3409166051
1.169 Checksum of base: 3769930138
1.294 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494001347
1.294 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494001344
1.404 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.405 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.418 Initial atlas bitmap size is 16384
1.437 Created atlas bitmap 16384x16380
2.072 Created atlas bitmap 16384x8929
2.326 Created atlas bitmap 4096x3980
2.355 Created atlas bitmap 4096x3648
14.687 Sprites loaded
14.687 Convert atlas 4096x3980 to: trilinear-filtering
14.789 Convert atlas 4096x3648 to: mipmap
15.694 Loading sounds...
17.590 Custom inputs active: 0
17.629 Factorio initialised
124.766 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
124.767 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
124.767 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
124.767 Loading Level.dat: 931308 bytes.
124.767 Info Scenario.cpp:133: Map version 0.15.8-0
124.813 Checksum for script C:/Users/anton/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
124.816 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
124.816 Hosting game at 0.0.0.0:34197
124.816 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
124.817 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
124.828 Info GameActionHandler.cpp:3243: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
126.561 Warning ServerMultiplayerManager.cpp:556: Determining own address has failed. Best guess: 176.20.61.251:34197
127.527 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
181.577 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(212.237.134.7:52775)
181.577 Refusing connection for address (212.237.134.7:52775), username (JENSFELUMB). PasswordMissing
189.909 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(212.237.134.7:52783)
189.909 Info ServerRouter.cpp:389: Replying to connectionRequest for address(212.237.134.7:52783).
189.909 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1930) adding peer(1)
189.927 Info ServerMultiplayerManager.cpp:663: mapTick(3880) changing state from(InGame) to(InGameSavingMap)
189.959 Info ServerMultiplayerManager.cpp:747: mapTick(3880) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
190.069 Info ServerMultiplayerManager.cpp:801: MapTick(3880) Serving map(C) for peer(1) size(763077) crc(3131746164)
190.069 Info ServerMultiplayerManager.cpp:663: mapTick(3880) changing state from(InGameSavingMap) to(InGame)
190.143 Info ServerMultiplayerManager.cpp:747: mapTick(3884) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
190.843 Info ServerMultiplayerManager.cpp:747: mapTick(3926) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
190.909 Info ServerMultiplayerManager.cpp:747: mapTick(3930) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
190.944 Info ServerMultiplayerManager.cpp:747: mapTick(3932) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
190.944 Info GameActionHandler.cpp:3243: MapTick (3932) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create )
191.294 Info ServerMultiplayerManager.cpp:747: mapTick(3953) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
207.830 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF60979E338)
00007FF60979E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFFAB9D)
00007FFAEAFFAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAF99913)
00007FFAEAF99913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFF9CBA)
00007FFAEAFF9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEADD8364)
00007FFAEADD8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEAFB70D1)
00007FFAEAFB70D1 (ntdll): (filename not available): RtlUserThreadStart
209.194 Error CrashHandler.cpp:106: Map tick at moment of crash: 4946
209.194 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.