bug with driving train
Posted: Fri May 05, 2017 6:53 pm
0.001 2017-05-05 19:39:57; Factorio 0.15.8 (build 29493, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Sam/AppData/Roaming/Factorio
0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16303MB]
0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x80005, [0,0], 1920x1080, 32bit, 144Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.620 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7653
0.623 Video memory size (dedicated video/dedicated system/shared system/available): 8144/0/8151/4088 MB
0.646 DSound: Starting _dsound_update thread
0.647 DSound: Enter _dsound_update; tid=3884
0.647 Device reset internal.
0.649 Desktop composition is active.
0.650 Graphics settings preset: very-high
0.650 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.725 Loading mod core 0.0.0 (data.lua)
0.734 Loading mod base 0.15.8 (data.lua)
0.873 Loading mod base 0.15.8 (data-updates.lua)
0.936 Checksum for core: 3409166051
0.937 Checksum of base: 3769930138
1.061 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493934198
1.061 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.143 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.144 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.154 Initial atlas bitmap size is 16384
1.160 Created atlas bitmap 16384x10864
1.443 Created atlas bitmap 4096x1860
1.452 Created atlas bitmap 4096x3648
7.532 Sprites loaded
7.532 Convert atlas 4096x1860 to: trilinear-filtering
7.571 Convert atlas 4096x3648 to: mipmap
7.868 Loading sounds...
10.122 Custom inputs active: 0
10.160 Factorio initialised
13.585 Loading map C:\Users\Sam\AppData\Roaming\Factorio\saves\0.15 1.zip: 10496253 bytes.
13.653 Loading Level.dat: 24286365 bytes.
13.658 Info Scenario.cpp:133: Map version 0.15.6-0
14.347 Loading script.dat: 190 bytes.
14.349 Checksum for script C:/Users/Sam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
48.432 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF661DFE338)
00007FF661DFE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3AAB9D)
00007FF87E3AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E349913)
00007FF87E349913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3A9CBA)
00007FF87E3A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E238364)
00007FF87E238364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3670D1)
00007FF87E3670D1 (ntdll): (filename not available): RtlUserThreadStart
49.654 Error CrashHandler.cpp:106: Map tick at moment of crash: 5554170
49.654 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
updated to the latest version as of 5/5/17 i get into the single engine to my left and drive to my nuclear setup and as i started to pull into the third station up the game crashes regardless of what carriages i add to the train
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Sam/AppData/Roaming/Factorio
0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16303MB]
0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x80005, [0,0], 1920x1080, 32bit, 144Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.620 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7653
0.623 Video memory size (dedicated video/dedicated system/shared system/available): 8144/0/8151/4088 MB
0.646 DSound: Starting _dsound_update thread
0.647 DSound: Enter _dsound_update; tid=3884
0.647 Device reset internal.
0.649 Desktop composition is active.
0.650 Graphics settings preset: very-high
0.650 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.725 Loading mod core 0.0.0 (data.lua)
0.734 Loading mod base 0.15.8 (data.lua)
0.873 Loading mod base 0.15.8 (data-updates.lua)
0.936 Checksum for core: 3409166051
0.937 Checksum of base: 3769930138
1.061 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493934198
1.061 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.143 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.144 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.154 Initial atlas bitmap size is 16384
1.160 Created atlas bitmap 16384x10864
1.443 Created atlas bitmap 4096x1860
1.452 Created atlas bitmap 4096x3648
7.532 Sprites loaded
7.532 Convert atlas 4096x1860 to: trilinear-filtering
7.571 Convert atlas 4096x3648 to: mipmap
7.868 Loading sounds...
10.122 Custom inputs active: 0
10.160 Factorio initialised
13.585 Loading map C:\Users\Sam\AppData\Roaming\Factorio\saves\0.15 1.zip: 10496253 bytes.
13.653 Loading Level.dat: 24286365 bytes.
13.658 Info Scenario.cpp:133: Map version 0.15.6-0
14.347 Loading script.dat: 190 bytes.
14.349 Checksum for script C:/Users/Sam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
48.432 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF661DFE338)
00007FF661DFE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3AAB9D)
00007FF87E3AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E349913)
00007FF87E349913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3A9CBA)
00007FF87E3A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E238364)
00007FF87E238364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87E3670D1)
00007FF87E3670D1 (ntdll): (filename not available): RtlUserThreadStart
49.654 Error CrashHandler.cpp:106: Map tick at moment of crash: 5554170
49.654 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
updated to the latest version as of 5/5/17 i get into the single engine to my left and drive to my nuclear setup and as i started to pull into the third station up the game crashes regardless of what carriages i add to the train