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[Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Posted: Fri May 05, 2017 6:24 pm
by I_IBlackI_I
While playing most of the people on the server crashed.
Re: [0.15.8]Random crash Error Util.cpp:76
Posted: Fri May 05, 2017 6:37 pm
by TruePikachu
Re: [0.15.8]Random crash Error Util.cpp:76
Posted: Fri May 05, 2017 7:00 pm
by I_IBlackI_I
Incorrect. Not a duplicate. This is not train related
Re: [0.15.8]Random crash Error Util.cpp:76
Posted: Fri May 05, 2017 7:02 pm
by TruePikachu
The crash isn't strictly train-related; my current guess is it being related to showing the player's name in the sidebar.
The relevant part of the backtrace matches up with those crashes, though, so it is a duplicate from a bug management point of view; even if the circumstances are different, the root cause is the same.
Re: [0.15.8]Random crash Error Util.cpp:76
Posted: Fri May 05, 2017 7:02 pm
by WildWolf
Its all movable entities that can have a player name on them so it is related
Re: [0.15.9]Random crash Error Util.cpp:76
Posted: Sat May 06, 2017 9:36 pm
by I_IBlackI_I
Updated the main post to include the new log-file. Same random crash in 0.15.9 with most people crashing, same util.cpp:76 error.
Re: [0.15.9]Random crash Error Util.cpp:76
Posted: Sat May 06, 2017 9:37 pm
by I_IBlackI_I
I just noticed this bug is incorrectly posted in duplicates, which is this one a duplicate of?
Re: [0.15.9]Random crash Error Util.cpp:76
Posted: Sat May 06, 2017 9:41 pm
by viceroypenguin
Log file from my crash
Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
Posted: Sun May 07, 2017 8:35 am
by Loewchen
See: viewtopic.php?f=11&t=45604, declared fixed from .7 onwards.
Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
Posted: Sun May 07, 2017 10:31 am
by I_IBlackI_I
As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
Re: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Posted: Sat May 13, 2017 6:42 pm
by Loewchen
Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
Posted: Mon May 15, 2017 1:21 pm
by Oxyd
I_IBlackI_I wrote:As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
Or it's a different issue.
And it should be fixed in 0.15.11. Thanks for the logs, everyone.