Zaflis wrote: Tue Dec 10, 2019 7:55 am
Feel free to downplay reddit community as much as you wish, just wanted to show it's a topic that is being raised time and time again and people agree. If you don't really care if it's 30 or 32, this is not a topic for you. Distance/game balance-wise a 6.66..% distance difference is very minor to matter. But for long term planning for megabasers it matters a lot. It matters so much in fact it's one of big motivational hurdles wether you want to play the game at all or not.
Have you heard of
robocraft?
What about
loadout?
Both of these games were driven into the ground by the developers obliging with community feedback and requests.
Loadout in particular isn't even available for play anymore -- It used to be huge!
I don't care if the reddit approval rating was a complete 100% -- A feature being desired by the player base does
Not, i repeat,
DOES NOT translate to that feature being a good one.
So i will downplay the reddit community as much as is needed to prevent bad ideas ruining yet another gem of a game.
Zaflis wrote: Tue Dec 10, 2019 7:55 am
Why this little thing cannot be put in vanilla game?
Why can't this little clock be put in vanilla game to keep your play sessions under 8760 hours because f*ck your job, your family and your wellbeing?
there's simply no valid argument to be made against just adding a clock to keep track of play session lengths.
And while we're talking about little things to suit your view of the game, why don't we also change a little thing about the radar and make it a 2x2 instead of a 3x3 so it can fit perfectly into the center of a chunk? What about increasing the size to 4x4 for the same chunk-alignment reason?
there's simply no valid argument to be made against just changing the radar size so it can be placed perfectly aligned in a chunk.
Let's also do a little removal of the burner inserter because it is practically useless, and i personally have never used it.
there's simply no valid argument to be made against just removing the burner inserter.
And what about a little change to make oil patches clearable like resource patches are so i can remove them and have a clear area to build in?
there's simply no valid argument to be made against just making oil patches clearable.
How about making the beacon radius a little bit bigger (say 1 tile) so that i have cleanly aligned rows of assemblers or beacon squares, instead of this weird, "hang the last beacon over one of the edges so all the assemblers have the same number of effects" or "so i can build a beacon square without having this weird misaligned shape".
there's simply no valid argument to be made against just making the beacon radius bigger.
I could continue, but i hope you're starting to see the pattern here.
My question is, where does it end?
Your belief in an idea or concept does not make it true, and to illustrate - the problem with all of the above suggestions is they are counter to the developers vision of their product otherwise these things would already be in the game.
No amount of reasoning, upvotes, or lobbying would ever change this.
You might ask, ok why make suggestions then if they are never acted upon - well, maybe you have some information or ideas that the developers simply haven't thought of or considered yet, for example: "the wire length being at 30 leads to ugly factory designs. Here's some screenshot examples of the ugliness" (it doesn't, so no screenshots of that exist, but i believe 32 would result in fairly distasteful factory designs).
But that hasn't been said or shown in this thread, so i must then agree that the devs decision of leaving it at 30 is the best decision.
I mean, they literally made factorio the widely known title it is today, and have spawned so many offshoots like satisfactory, factory town, automation empire.
Factorio literally created its own genre.
I think the devs know what they're doing, even if they refuse to add an in-game clock to prevent 8760 hour long playsessions.
Zaflis wrote: Tue Dec 10, 2019 7:55 amShowcasing a base that was built using mods is 1 good way to lose others interests.
Who are these "others"?
And why do you or I care about their interests?
And If you're talking about youtube "interest" - I'm looking for something that is entertaining to watch. Mods are more or less irrelevant to that fact.
Example; here's some guy playing cities skylines with like a bajillion mods installed.
https://www.youtube.com/watch?v=K3zsAiuL58c
I would never play this way, but that's not why i'm watching it -- i'm watching it because i find it entertaining, so there goes your theory there down in flames.
Zaflis wrote: Tue Dec 10, 2019 7:55 amWhy put so much effort into something that nobody will care about?
Do you really care that little about your own creations?
Seems like a pretty bleak outlook if you ask me.
Perhaps here's a better question.
Why are you putting so much effort into a game that you get basically nothing out of?
You can't put food on the table by building a factorio factory.
You also can't take anything you make in factorio with you into the real world or any other games.
Why are you playing games at all if all you're after is the approval of others?
You can get that by going outside and physically talking to people & trying to make real friends.
Zaflis wrote: Tue Dec 10, 2019 7:55 am"Play the game the way you want" is actually total lie when it comes to mods.
The only lies here are the ones you are telling yourself.
Zaflis wrote: Tue Dec 10, 2019 7:55 amThe moment you put loaders and warehouses and god modules is when your playthrough is worth nothing in others eyes.
In
Your** eyes.