Manual Stack size Toggle
Posted: Fri May 05, 2017 2:03 pm
With some of the stack sizes getting very large I would love a hotkey to toggle a manual stack split size.
The problem
Right click is a dedicated 50%. This is 5 of 10, 50 of 100, 100 of 200.
If I want to place 50 ammo in every turret in a line I have to right click a stack then shift right click the turret then Q to reset the stack then repeat for next turret.
The solution.
Create an Override hotkey which acts as a toggle for right click functionality. Attach a field for the manual entry of the override amount or %.
When toggled on Right click splits a stack to the override amount if available, Ctl-Right click inserts the override amount, etc...
Further options
This could be made more dynamic by allowing on the fly adjustment of the override with +/-, popup text box on toggle, etc...
Applications
The principle applied mostly to early and mid game where the need to prime structures, share components, and manually get things moving is greatest.
I personally would use this most to prime Red belts manufacturing as i replace yellow, load turrets, prime power, prime research after moving things.
Really the options for this are endless and it adds a nice bit of precision over doing multiple splits to reach some number of items you are looking for.
The problem
Right click is a dedicated 50%. This is 5 of 10, 50 of 100, 100 of 200.
If I want to place 50 ammo in every turret in a line I have to right click a stack then shift right click the turret then Q to reset the stack then repeat for next turret.
The solution.
Create an Override hotkey which acts as a toggle for right click functionality. Attach a field for the manual entry of the override amount or %.
When toggled on Right click splits a stack to the override amount if available, Ctl-Right click inserts the override amount, etc...
Further options
This could be made more dynamic by allowing on the fly adjustment of the override with +/-, popup text box on toggle, etc...
Applications
The principle applied mostly to early and mid game where the need to prime structures, share components, and manually get things moving is greatest.
I personally would use this most to prime Red belts manufacturing as i replace yellow, load turrets, prime power, prime research after moving things.
Really the options for this are endless and it adds a nice bit of precision over doing multiple splits to reach some number of items you are looking for.