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[15.6] Uploading map without progress

Posted: Thu May 04, 2017 11:38 pm
by Tami
I have hosted my first game all was fine so far. Clients could connect and play well and lagfree.
Then after a time a player joined a game and took around 30 Minutes to download the map. I have checked the connection and the single player kept draining 520 KByte/second, that is a traffic of almost 1 GByte to one player. Other players joining during his period got 0 KByte/seconds. Clients that are playing took around 1-2 KByte per second as common, nothing changed there. Also the Progressbar for Downloading stalled several time.

His ISP was located in Germany where the Host was located too. So i dont believe in strange package losts over the african route or other strange things.

Re: [15.6] Uploading map without progress

Posted: Fri May 05, 2017 5:33 am
by Loewchen
Post the sever and client log of that instance please, see my signature.

Re: [15.6] Uploading map without progress

Posted: Fri May 05, 2017 10:38 am
by Tami
I hope this helps.

Re: [15.6] Uploading map without progress

Posted: Mon May 15, 2017 3:06 pm
by kovarex
The log shows huge amount of packets received that were in the wrong format, it almost looks like random packets. I don't know what was happening but I'm afraid it is outside our possibilities to fix it.