on_player_used_capsule
Posted: Thu May 04, 2017 3:33 am
Request: a new event
on_player_used_capsule
Called when player uses a capsule.
Contains![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
on_player_used_capsule
Called when player uses a capsule.
Contains
- player_index :: uint
- item :: string: Name of the used capsule.
- position :: Position (Optional): Where the capsule is thrown to. It is nil if capsule action type is not "throw".
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)