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[0.15.6] blueprint syncing is not working?
Posted: Wed May 03, 2017 9:23 am
by mophydeen
I'm updating my blueprintbook in one map.
go to an other map (singleplayer, multiplayer, browse game multiplayer)
> I see my previous version and not my latest version?
book is +- 300kB
Re: [0.15.6] blueprint syncing is not working?
Posted: Wed May 03, 2017 9:36 am
by posila
Hi, thanks for the report.
mophydeen wrote:I'm updating my blueprintbook in one map.
What do you mean by this?
Did you put the updated blueprint book to the library?
Re: [0.15.6] blueprint syncing is not working?
Posted: Wed May 03, 2017 9:38 am
by mophydeen
I put it in my personal lib
but now it's working again
:s it's strange ill report more when I see it.
Could be it's syncing in the background but not showing it in the gui.
Re: [0.15.6] blueprint syncing is not working?
Posted: Wed May 03, 2017 12:19 pm
by mophydeen
Is there a maximum size?
I cannot paste this string
https://www.dropbox.com/s/evfxtv5itmx5t ... k.txt?dl=0
you can paste
+-262145 characters
but not more
depends on the used characters
Re: [0.15.6] blueprint syncing is not working?
Posted: Wed May 03, 2017 1:44 pm
by mophydeen
now I lost the ingame blueprints.
I have the big string that wont paste but that's it. F*
Re: [0.15.6] blueprint syncing is not working?
Posted: Sat May 06, 2017 6:19 pm
by mophydeen
bump
Re: [0.15.6] blueprint syncing is not working?
Posted: Sun May 07, 2017 4:31 am
by BenSeidel
I had the same issue today as well.
Playing with a friend, he was the server.
Left the game, loaded a single player game to get designs I had in that game.
Created the blueprints, "exported" them to the blueprint library, quit the game and re-joined the multiplayer game.
The blueprints (and books) were not in my blueprint library.
I quit, reloaded the singleplayer game and they where in my library.
So I quit again, and re joined the multiplayer game and they were now in my library, with some of the books "uploading".
Everything after that was fine.
Re: [0.15.6] blueprint syncing is not working?
Posted: Thu May 18, 2017 6:44 pm
by Oxyd
There's no steps to reproduce this, so I can't be sure, but chances are good this'll be fixed in 0.15.13.