[posila] Biters freeze just outside of flamethrower radius
Posted: Wed May 03, 2017 6:23 am
I've had this happen a couple of times:
It seems to be some sort of framerate optimization that 'inactive' biters don't move. Normally this is probably a good thing, but if they do it just outside the effective range of a flamethrower turret it will keep firing at the biter, wasting quite a lot of oil. In the image above it will just keep streaming flames at the biter until I move in to trigger its movement.
Possible solution/hack could be to always unfreeze a biter if it is targeted by a turret?
Link to save game: https://www.dropbox.com/s/ll7y9dmsvsn3c ... n.zip?dl=0. The problem seems to stlil be there if I reload, but not sure it depends on e.g. available CPU.
(sorry if this is a dupe, but I couldn't find anything related)
It seems to be some sort of framerate optimization that 'inactive' biters don't move. Normally this is probably a good thing, but if they do it just outside the effective range of a flamethrower turret it will keep firing at the biter, wasting quite a lot of oil. In the image above it will just keep streaming flames at the biter until I move in to trigger its movement.
Possible solution/hack could be to always unfreeze a biter if it is targeted by a turret?
Link to save game: https://www.dropbox.com/s/ll7y9dmsvsn3c ... n.zip?dl=0. The problem seems to stlil be there if I reload, but not sure it depends on e.g. available CPU.
(sorry if this is a dupe, but I couldn't find anything related)