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Reactors control center

Posted: Tue May 02, 2017 11:14 pm
by orzelek
After playing with reactors I made my own reactor setup with control center.
Control center picture
Whole setup
It's controlled using idea from one of threads here - two chests with one next to reactor always containing 1 unit of fuel.
On top left there is a constant combinator that controls whole setup. It has following signals:
Yellow: desired steam level in tanks
Black: emergency steam level
White: amount of storage tanks connected

To make it work you need to connect one or more tanks with steam (placed between heat exchangers and turbines) to red wire and set their amount on white signal. It can work with only 1 tank but it might be safer to have few of them on different branches with turbines.
When steam level in taks goes below yellow signal new unit of fuel will be placed in reactors. Steel chests with fuel will be reloaded when steam level is above the threshold again.
Emergency level should not be needed normally - if steam level goes beyond it it releases fuel to reactors until steam goes above it again. It can happen if something goes wrong with system - either overloading it or not enough water delivered for full power.

Adding additional reactors requires copying control block and connecting it with red wire to whole system (potentially also adding one more control tank and updating white constant to account for it).

Blueprint below contains only control elements and reactors.
Blueprint

Re: Reactors control center

Posted: Wed May 03, 2017 7:10 pm
by eX_ploit
Why have separate control center for each reactor? Here's a save with my design which uses one set of combinators to feed fuel into all reactors at the same time + a system to evenly distribute nuclear fuel among reactors from a chest. Also you placed your reactors wrong, they get much less neighbor bonus then if they would be placed 2x2.

Re: Reactors control center

Posted: Wed May 03, 2017 9:38 pm
by orzelek
They are wrong if it would be finished - it has 5th now and 6th will be on the way soon to finish up the 2x3 layout.

Having separate controls per reactor is I think me being lazy. This way it can be extended freely with new reactors and doesnt require changes anywhere else - just connect and it works. I'm pretty sure it could be done with less combinators and some clever wiring :)
I'm going for simple solution usually that works without problems and can be expanded easily.

Re: Reactors control center

Posted: Sat May 06, 2017 12:33 pm
by ps666
Thank you.
I saw this but this isn't good. That's extremely complicated and it has this comperator BS. I need something user-friendly.

Re: Reactors control center

Posted: Sat May 06, 2017 12:50 pm
by MeduSalem
Currently there is no user-friendly method, ps666.

Several people complained about that aspect already, I don't know if the devs will eventually do something about it or not.

The easiest solution would be if the reactor would output the amount of fuel cells it already has inside via Circuit Network (which it currently doesn't)... then a more user-friendly solution could be done which uses less combinators, if any at all. Because currently the problem is that one has to keep track of how much fuel is inside all by yourself and that's why it requires the combinators.

Re: Reactors control center

Posted: Sat May 06, 2017 1:05 pm
by ps666
That's sad. I hope they change it.

(Stupid comparators! I do not need them. They can be removed. :P )

Re: Reactors control center

Posted: Tue May 09, 2017 12:44 am
by Distelzombie
You can make a very simple thing like this:
One reactor
Work fine. Does only insert one fuel if tanks empty. Good for early game.

Re: Reactors control center

Posted: Tue May 09, 2017 5:38 am
by Aeternus
And something like that is easily expandable to "insert one per reactor" by just having all the inserters tied on the same grid... Detaching the assembler and running a belt or using the logistics network to have a fuel reserve ready would be needed though. Simple works, Distel, well done :)
Only issue would be plant overload - would mean the steam level in the buffer never rises, so you keep inserting fuel all the time. Could be handled by not having less turbines then the heat exchangers can service...

Also, Medu - now that the spent fuel cell is ejected after fuel use rather then rightaway, it can be used as an event to clear a latch for fuel insertion (rather then the more complicated 200s timer, but achieves the same result). With a stack size of 1 on the fuel inserters, you should always have only 1 fuel in the reactors using that setup.

Re: Reactors control center

Posted: Sun May 14, 2017 12:22 pm
by Distelzombie
My version does not work good when setup is bigger.

Re: Reactors control center

Posted: Thu May 18, 2017 3:28 am
by iceman_1212
ps666 wrote:this comperator BS
:lol: