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Train Track DOH!!
Posted: Sat Jun 28, 2014 9:00 pm
by Marconos
That feeling you get when you get your 60 furnace up and running, Dumping all of their produce into nice chest to be picked up at a yet to be built train depot. Only to realize train tracks only place at every other inserter position and your ENTIRE setup is off by 1 square ....
Re: Train Track DOH!!
Posted: Sat Jun 28, 2014 9:36 pm
by FishSandwich
Use long arm.
Re: Train Track DOH!!
Posted: Sat Jun 28, 2014 9:39 pm
by Marconos
Are they fast enough to fill a train car really quick? I generally use fast or smart inserters at my train bays. haven't tried long there.
Re: Train Track DOH!!
Posted: Sat Jun 28, 2014 10:28 pm
by FishSandwich
I would rather take the speed penalty(they're not that much slower than fast, just have longer to turn) than rebuild an entire mining operation. But then that's up to you.
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 2:34 am
by Turtle
I would just do a quick blueprint.
In fact, I have done it that way.
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 6:58 am
by ssilk
https://forums.factorio.com/wiki/inde ... Principles
-> raster of tracks
You can built only on even tile numbers! Checked that out once, when I had the same problem.
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 7:25 am
by CreeperDaReeper
This is the highest volume loading / unloading I could get.
\The far left set of inserters on both sides of the tracks are just outside of range for the last wagon.
Two fast inserters work as one long inserter while a long inserter helps out.
If you wanted, you could probably dump both sets of fast inserters on both sides for a second set of long inserters and have them output onto two different conveyor belts, on each side.
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 10:55 am
by Talguy
CreeperDaReeper wrote:This is the highest volume loading / unloading I could get.
\The far left set of inserters on both sides of the tracks are just outside of range for the last wagon.
Two fast inserters work as one long inserter while a long inserter helps out.
If you wanted, you could probably dump both sets of fast inserters on both sides for a second set of long inserters and have them output onto two different conveyor belts, on each side.
That's an awesome trick
You may have timed how long it takes?
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 11:56 am
by DaveMcW
That's only fastest if you have zero stack size bonus.
The absolute fastest is two rows of long-handed inserters with +4 bonus. But a single row of fast inserters is almost as good and much easier.
Re: Train Track DOH!!
Posted: Sun Jun 29, 2014 2:19 pm
by Marconos
Interesting solutions, going to take a look at the wiki you linked.
Another strange thing that I noticed is the number of arms that can load a single car changes if the car has other cars connected to the front or back of it.
Also trying to figure out exact spacing so you can layout an area before you have the rail line built and have the train actually match up with it.
Thanks for the feedback guys.
Re: Train Track DOH!!
Posted: Mon Jun 30, 2014 4:44 pm
by Talguy
DaveMcW wrote:That's only fastest if you have zero stack size bonus.
The absolute fastest is two rows of long-handed inserters with +4 bonus. But a single row of fast inserters is almost as good and much easier.
Interesting statement
Going to mess with that
Re: Train Track DOH!!
Posted: Thu Oct 16, 2014 4:09 am
by darksparks
so if using stack size bonus it is fastest to use long inserters.. ok but how they grab from 1 space away? would this work?
{train>
long ins (v)
long ins (v)
logistics chest
logistics chest
i thought long ins work like this :
>-x->
and thus the pickup is not landing on the train?
>|train|x->
ima have to rethink long handers if they work like that
Re: Train Track DOH!!
Posted: Thu Oct 16, 2014 4:50 am
by n9103
Nice Necro.
Anyways, the reason it works with trains (and most buildings) is because they're more than 1 tile wide. Same reason you can use long inserters when you place them right next to a furnace or assembly machine.