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[15.5] Pipette pick repair kit / ammo
Posted: Mon May 01, 2017 9:14 am
by diederTheBeater
If you use the pipette tool (Q key on default) over a damaged wall, i get a wall.
I suggest, that the pipette always gives a repair kit for a damaged object, and only the object itself, if no repair kit available. (analog: using pipette on empty turret and getting ammunition from inventory)
Re: [15.5] Pipette pick repair kit if available
Posted: Mon May 01, 2017 12:33 pm
by Tekky
I like your idea very much.
Re: [15.5] Pipette pick repair kit if available
Posted: Mon May 01, 2017 12:45 pm
by diederTheBeater
In the exact same manner the pipette tool could pick ammunition from the inventory when applied to a empty turret
Re: [15.5] Pipette pick repair kit / ammo
Posted: Mon May 01, 2017 1:01 pm
by Tekky
Hmmm, yes, however, now I am starting to get second thoughts about all these suggestions. Since the tool is called a "pipette tool", I think it should be limited to this function.
If it is to become a universal "game should guess what I want to do" tool, then it should be renamed accordingly.
However, such a major change should be considered carefully.
Re: [15.5] Pipette pick repair kit / ammo
Posted: Tue May 02, 2017 9:06 am
by diederTheBeater
It acts already now in that way: use it on a coal patch, you get a mining drill (if you have electric, than electric, else coal).
Its only consequent to add this funcitonality.
Re: [15.5] Pipette pick repair kit / ammo
Posted: Tue May 02, 2017 11:19 am
by Tekky
diederTheBeater wrote:It acts already now in that way: use it on a coal patch, you get a mining drill (if you have electric, than electric, else coal).
Its only consequent to add this funcitonality.
I don't agree with your logic.
When using the pipette tool on an ore patch, there is nothing to copy into your hand, because the player cannot place ore patches. In this case, the tool cannot act as a pipette tool.
However, in the case of a damaged wall, damaged building or a turret with no ammo, the "pipette tool" could act as its name suggests.
Therefore, these two cases cannot be put on the same level.
Re: [15.5] Pipette pick repair kit / ammo
Posted: Wed May 03, 2017 9:36 am
by diederTheBeater
but in this case it also doesnt act as a pipette, even though its the same tool -> there can also be other cases where it doesnt act like a pipette.
Re: [15.5] Pipette pick repair kit / ammo
Posted: Fri Sep 07, 2018 6:18 am
by Slayn25
+1 to pipette tool pulling repair packs
Re: [15.5] Pipette pick repair kit / ammo
Posted: Fri Sep 07, 2018 6:23 am
by Zavian
Slayn25 wrote:+1 to pipette tool pulling repair packs
Well that would break the normal behaviour of it selecting walls/turrets or whatever it is that is damaged. It would be easier to just put repair packs in toolbar slot 1. Then you can just press 1.
Re: [15.5] Pipette pick repair kit / ammo
Posted: Sat Sep 08, 2018 8:52 pm
by QGamer
Put it in the options menu: so players could get that feature if they want it, but others who don't like it don't have to use it.