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[0.15.5][gfx] Doodads / Plants on Concrete
Posted: Mon May 01, 2017 4:18 am
by gricey
Having an issue where placing concrete removes some but not all of the doodads / plants / shrubs.
Not running any mods.

Re: [0.15.5] Doodads / Plants on Concrete
Posted: Mon May 01, 2017 5:54 am
by Harkonnen
It's sort of by design, but we are thinking into reviewing that. There was even mod that removes all doodads over concrete just by adjusting probability-of-removal in .lua from something like 0.3 to 1.0

Re: [0.15.5] Doodads / Plants on Concrete
Posted: Mon May 01, 2017 6:08 am
by gricey
I'd personally be in favour of it being 1.0 by default for concrete, maybe not for bricks though, makes sense that plants could grow between bricks.
Re: [0.15.5] Doodads / Plants on Concrete
Posted: Mon May 01, 2017 7:14 am
by Harkonnen