More Realistic inventory hardmode
Posted: Sun Apr 30, 2017 2:00 pm
Just something to go along with the "more expensive recipe" difficulty, A more realistic inventory that would promote automation even more
Simply assign a size and weight to each object in the game
Assign a maximum size and weight a player can hold (increased by power armor obviously)
Trick the system, by not displaying empty spaces in inventory, but allow max spaces.
Finally, anything too big by itself to be hauled by the player, must be placed in pieces, then built on the spot. (may take several trips, especially with steel, as the player may only have room for one at a time. )
Also, dismantling large objects would drop their recipe in items on the spot.
No more picking up and plopping down shed-sized objects haphazardly, you gotta plan ahead, and automate everything if you don't want to spend 20 minutes just delivering parts by hand. As a side-benefit, turret creeping will no longer be a viable strat.
Simply assign a size and weight to each object in the game
Assign a maximum size and weight a player can hold (increased by power armor obviously)
Trick the system, by not displaying empty spaces in inventory, but allow max spaces.
Finally, anything too big by itself to be hauled by the player, must be placed in pieces, then built on the spot. (may take several trips, especially with steel, as the player may only have room for one at a time. )
Also, dismantling large objects would drop their recipe in items on the spot.
No more picking up and plopping down shed-sized objects haphazardly, you gotta plan ahead, and automate everything if you don't want to spend 20 minutes just delivering parts by hand. As a side-benefit, turret creeping will no longer be a viable strat.