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				blueprint string in scripts
				Posted: Sun Apr 30, 2017 10:08 am
				by mophydeen
				I'd like an easy api way to use blueprint strings in scripts.
eg. add a blueprint book to the "game blueprints"-frame in script.
 
			
					
				Re: blueprint string in scripts
				Posted: Mon May 01, 2017 12:01 am
				by Killkrog
				I second that.
Also please give us an option to read from the library.
			 
			
					
				Re: blueprint string in scripts
				Posted: Fri May 19, 2017 10:59 pm
				by mophydeen
				bump
			 
			
					
				Re: blueprint string in scripts
				Posted: Tue Jul 31, 2018 9:52 am
				by mophydeen
				bump
			 
			
					
				Re: blueprint string in scripts
				Posted: Tue Jul 31, 2018 10:32 am
				by mrvn
				Might be related to this feature request:
In factorissimo it would be great if a factory building included in a blueprint would include a blueprint for everything inside the factory building. On placement it should then also place a blueprint inside the factory building to create the contents.
			 
			
					
				Re: blueprint string in scripts
				Posted: Sat Sep 29, 2018 7:29 pm
				by Bilka
				What exactly is the request here? Do you want to access the blueprint library, or do you want to convert blueprints from/to strings?
			 
			
					
				Re: blueprint string in scripts
				Posted: Mon Oct 08, 2018 10:40 am
				by mrvn
				Bilka wrote: Sat Sep 29, 2018 7:29 pm
What exactly is the request here? Do you want to access the blueprint library, or do you want to convert blueprints from/to strings?
 
Convert from/to strings.
 
			
					
				Re: blueprint string in scripts
				Posted: Mon Oct 08, 2018 11:21 am
				by Bilka
				mrvn wrote: Mon Oct 08, 2018 10:40 am
Bilka wrote: Sat Sep 29, 2018 7:29 pm
What exactly is the request here? Do you want to access the blueprint library, or do you want to convert blueprints from/to strings?
 
Convert from/to strings.
 
This is already possible through 
https://lua-api.factorio.com/latest/Lua ... port_stack and 
https://lua-api.factorio.com/latest/Lua ... port_stack.
 
			
					
				Re: blueprint string in scripts
				Posted: Mon Oct 08, 2018 2:58 pm
				by eradicator
				
Regrettably that requires a stack, so it's impractical to use when all you want is the list of entities/settings. I think 0.17 was going to have a decoding operation blueprint_string → blueprint_table?
Along that line it would be kinda neat to have the option to build a blueprint without a stack...or: How realistic would it be to allow lua scripts to create stacks that don't exist in the world, just to be manipulated via script for things like this?
 
			
					
				Re: blueprint string in scripts
				Posted: Fri Nov 02, 2018 11:18 am
				by Killkrog
				Bilka wrote: Sat Sep 29, 2018 7:29 pm
What exactly is the request here? Do you want to access the blueprint library, or do you want to convert blueprints from/to strings?
 
I'd love to be able to access the blueprint library via API, as I already described in detail 
here. Noone ever bothered to answer though...