[0.15.4] Odd breakage of train gates
Posted: Sun Apr 30, 2017 12:02 am
When driving a train, and crashing into gates owned by another force, the damage that occurs is odd. Only one of the two doors will take damage, and when repeated rams break the first one, only then will the second one take damage. When a train is rammed into the final gate to break it, the train is not even slowed down by ramming through the door.
Steps to recreate:
In a new game, place some train tracks, with two gates side by side on the rails to form a rail gate.
In the console, type /c game.create_force("Test")
then type /c game.player.force = game.forces["Test"]
Then, place a train on the train track, and provide it some fuel.
Repeatedly ram the train into the doors, and observe the behaviour.
Steps to recreate:
In a new game, place some train tracks, with two gates side by side on the rails to form a rail gate.
In the console, type /c game.create_force("Test")
then type /c game.player.force = game.forces["Test"]
Then, place a train on the train track, and provide it some fuel.
Repeatedly ram the train into the doors, and observe the behaviour.