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				[0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 4:02 pm
				by sikian
				Thread for the desync reports during the FactorioMMO 0.15 Party.
			 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 4:03 pm
				by TheEisbaer
				Got a desync loop on join.
Desync report 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 4:27 pm
				by nagykeccs
				I've got a desync loop on join.
Desync report 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 4:33 pm
				by Loewchen
				An admin could run the heavy-mode command (at least it worked in .14) if the desync happens instantly on joining:
/toggle-heavy-mode - This command is to be used with caution, as it will make the game multiplayer unplayable once set. The game starts to save and compare the game with itself every tick to search for inconsistency in the determininism. This command is advised to be used when there is a desync loop when new players join the server. The heavy mode will run until it outputs something. Please provide it to the Devs so they can investigate and fix the problem.
 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 5:02 pm
				by qwerin
				
			 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 5:22 pm
				by NegativeTwelfth
				Desync when trying to connect to the MMO map, hadn't even loaded up the graphics yet.
https://drive.google.com/file/d/0B0SE-Y ... sp=sharing 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 5:24 pm
				by Forser
				
			 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 5:59 pm
				by Rseding91
				
The only difference on your desync report is in the script.dat - there's global.player_spectator_character and one of the indexes in it is pointing at something different between the desynced state and the reference state. Otherwise the level.dat is identical.
That makes me think it might be related to the custom scenario script you're using on the server.
 
			
					
				Re: [0.15.3] Desyncs in FactorioMMO 0.15 Party
				Posted: Sat Apr 29, 2017 6:35 pm
				by sikian
				Thanks Rseding, we'll take a look at the scenario, see if we can pinpoint the issue.
Cheers!