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blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 8:45 am
by Finndibaenn
Hi,

I've recently started a Marathon game on 0.15, and i can't find blueprints (i've reasearched all techs needed only red/green, recently started on blue science).

THe requirement for all science packs untill you can use requester chests seems harsh; but i'd at least appreciate being able to use blueprints. They used to appear as craftable blue items, how do you make them now ?

Re: blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 8:49 am
by Koub
Have you tried to hit "b" ? They are now available from start.
There's also an icon near the minimap for that.

Re: blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 8:50 am
by Finndibaenn
ah thanks !

Re: blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 8:51 am
by Koub
Welcome :)
[Koub] Topic moved to "Gameplay help"

Re: blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 9:35 am
by The Eriksonn
How do I get rid of unwanted Blueprints. Puttin in chest and shoot the chest?

Re: blueprints and 0.15 ?

Posted: Sat Apr 29, 2017 10:44 am
by The Eriksonn
I found it. You have to Blueprint something and then you go into it and click destroy.

Re: blueprints and 0.15 ?

Posted: Sun Apr 30, 2017 11:04 am
by hayzer
when i copy blueprint string from .14 and paste it in .15 i get this error: unknown version ('h'), any help be great thanks. ;)

Re: blueprints and 0.15 ?

Posted: Sun Apr 30, 2017 10:13 pm
by Greybeard_LXI
The blue print string from the .14 mod is incompatible with the new blue print features in 0.15.

If you need the blueprint from the old game in the new I think you can get it by opening the old save in 0.15 and using the blueprint windows to save the blueprint.