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0.15 Savefile editing - Adjusting Difficulty setting
Posted: Sat Apr 29, 2017 6:00 am
by malfunctionm1ke
Greetings Users,
I am currently in the 0.15 Open Beta and started a Game with the preset railworld.
I did notice that Biters wont expand into previously cleared territory anymore this way, but I am a bit bored as they pretty much avoid my base now.
Is it possible to change that to the standard-setting in the savefile?
I didnt find any option to change it back in the game itself.
Thanks!
Re: 0.15 Savefile editing - Adjusting Difficulty setting
Posted: Sat Apr 29, 2017 8:40 am
by Nexela
You could run a command.. I am not sure if this will be the change you need though as I am not sure what all railworld changes
/c game.map_settings.enemy_expansion.enabled = true
/c game.map_settings.enemy_expansion.max_expansion_distance = 7
Re: 0.15 Savefile editing - Adjusting Difficulty setting
Posted: Sat Apr 29, 2017 10:18 am
by StoneLegion
Nexela wrote:You could run a command.. I am not sure if this will be the change you need though as I am not sure what all railworld changes
/c game.map_settings.enemy_expansion.enabled = true
/c game.map_settings.enemy_expansion.max_expansion_distance = 7
Just the first is needed. It just literally turns it off
Code: Select all
advanced_settings =
{
enemy_evolution =
{
time_factor = 0.000002
},
enemy_expansion =
{
enabled = false
}
}
}
And cuts the time in half.
Re: 0.15 Savefile editing - Adjusting Difficulty setting
Posted: Sat May 06, 2017 3:10 pm
by BLuehasia
but will this disable achemeivents? i to am getting a bit bored now that the biters are back a bit, any time i enter lua commands a thing will say achievements now disabled
Re: 0.15 Savefile editing - Adjusting Difficulty setting
Posted: Sat May 06, 2017 3:15 pm
by Optera
you can install creative mode, change those settings and remove creative mode again.