Allow negative values on evolution factors
Posted: Fri Apr 28, 2017 9:55 pm
If I set to a negative value, it doesn't decrease evolution over time.
As per this reddit post, it'd be great if I could set negative values on various factors to provide varied "AI" types to aliens.
Code: Select all
data.raw['map-settings']['map-settings']['enemy_evolution'].time_factor
As per this reddit post, it'd be great if I could set negative values on various factors to provide varied "AI" types to aliens.