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[IDEA] Sciencethrower and/or Research by combat

Posted: Fri Apr 28, 2017 5:19 am
by Redoneter
Just putting this out there in case you are someone who doesn't like infinite research, want something to spice up your flamethrower defense, or have a different way of researching and has some skill with modding unlike the mere repairman I am currently.

So the slightly outdated (2 months) Liquid Science mod by pfg got me thinking and asked "is the liquid science able to be used by flamethowers?" Yeah I thought it might be a bit wasteful, but at least you'd have something to use all those extra science packs that would just sit there when you have finished all research. That got my brain thinking even more. "If not, why not make a turret that uses said liquid science for ammo/fuel? It could even have different damage and/or effect based on what kind of science it used, such as dealing both fire and acid damage due it being SCIENCE!! And then anything killed after recently receiving damage from liquid science would drop some 'SCIENCE!!d Remains' which you'd then put in a lab for some actual research." But I then realized we now have "Infinite" research available to us and the idea of killing alien insects with nothing but the meme of mad science and waste of precious resources fell faster and flatter than a lead pancake. Unless you use a mod that has a liquid byproduct of ether making science packs or labs using them of course.