on_player_opened_changed
Posted: Thu Apr 27, 2017 10:39 pm
Being able to change the opened state for a player is a big step forwards.
What would be great is if there was an event fired when the player opened state changes, either by opening or closing an interface.
Not only would this be useful in a number or normal situations, but it would also finally allow people to set up their own on-click GUI for custom entities by detecting the entity being opened and then immediately closing the entity in order to show their custom GUI.
What would be great is if there was an event fired when the player opened state changes, either by opening or closing an interface.
Not only would this be useful in a number or normal situations, but it would also finally allow people to set up their own on-click GUI for custom entities by detecting the entity being opened and then immediately closing the entity in order to show their custom GUI.