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[15.2] Game crashes when it has loaded

Posted: Thu Apr 27, 2017 6:01 pm
by r_a_s_robin
When i start a game, any game, it crashes as soon as i see my guy standing on the map. When i try to join a public game, it crashes too and when i try to enter the same server again it gives me a network error.
The server i have been playing on earlier today does allow me to connect and is the only game i could actually play.

Re: [15.2] Game crashes when it has loaded

Posted: Thu Apr 27, 2017 6:05 pm
by Loewchen

Code: Select all

   0.001 2017-04-27 19:45:12; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Robin/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 16332MB]
   0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100.82%] [MultiSampling: OFF] [Screen: 255]
   0.012 Available display adapters: 3
   0.012  [0]: \\.\DISPLAY1 - AMD Radeon HD 6800 Series {0x8000005, [0,0], 1920x1200, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY2 - AMD Radeon HD 6800 Series {0x8000001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.012  [2]: \\.\DISPLAY3 - AMD Radeon HD 6800 Series {0x01, [-1920,0], 1920x1200, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.119 Initialised Direct3D:[0] AMD Radeon HD 6800 Series; driver: aticfx64.dll 8.17.10.1404
   0.123     Video memory size (dedicated video/dedicated system/shared system/available): 1011/0/3840/4092 MB
   0.161 DSound: Starting _dsound_update thread
   0.161 DSound: Enter _dsound_update; tid=3648
   0.161 Device reset internal.
   0.164 Desktop composition is active.
   0.164 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.164 Graphics settings preset: high
   0.164 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.232 Loading mod core 0.0.0 (data.lua)
   0.242 Loading mod base 0.15.2 (data.lua)
   0.356 Loading mod base 0.15.2 (data-updates.lua)
   0.430 Checksum for core: 530912544
   0.430 Checksum of base: 83206502
   0.569 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493314893
   0.569 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.657 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.657 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.671 Initial atlas bitmap size is 16384
   0.692 Created atlas bitmap 16384x16371
   0.694 Created atlas bitmap 16384x8937
   0.694 Created atlas bitmap 4096x3980
   0.694 Created atlas bitmap 4096x3648
  15.657 Sprites loaded
  15.657 Convert atlas 4096x3980 to: trilinear-filtering 
  15.733 Convert atlas 4096x3648 to: mipmap 
  16.853 Loading sounds...
  19.236 Custom inputs active: 0
  19.280 Factorio initialised
  79.254 Loading Level.dat: 959434 bytes.
  79.254 Info Scenario.cpp:133: Map version 0.15.2-0
  79.309 Checksum for script C:/Users/Robin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
  84.264 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff62d909c45
ModuleBase: 0x00007ff62d7c0000, ImageSize: 01182000, RelativeAddress: 00149c45
  84.264 Error CrashHandler.cpp:151: Exception Context:
rax=00000000000002b7, rbx=000001fdf2f7c970, rcx=000001fd84f5d690,
rdx=0000000000000004, rsi=000001fdf2ec7c40, rdi=000001fdf2ec7c40,
rip=00007ff62d909c45, rsp=000000c5662ff3c8, rbp=000000c5662ff550,
 r8=0000000000000004,  r9=0000000000000017, r10=000001fd850f4b40,
r11=000000c5662ff3f0, r12=000001fdf2ec7c40, r13=000001fdf5d35080,
r14=00000000fffff300, r15=000000c5662ff660
  84.264 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff62d7c0000 - 0x00007ff62e942000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD27DD5FA7)
00007FFD27DD5FA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B7CED1B)
00007FFD2B7CED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B7B6BD6)
00007FFD2B7B6BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B7CAB9D)
00007FFD2B7CAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B769913)
00007FFD2B769913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B7C9CBA)
00007FFD2B7C9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\inserter.cpp (1518): Inserter::getForceMaxStackSize
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\inserter.cpp (1532): Inserter::updateTargetPickupCount
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\inserter.cpp (1332): Inserter::copyEntitySettings
c:\cygwin64\tmp\factorio-rdjz8j\src\blueprint\blueprintentities.cpp (235): BlueprintEntities::addEntity
c:\cygwin64\tmp\factorio-rdjz8j\src\blueprint\blueprintentities.cpp (300): BlueprintEntities::setupEntities
c:\cygwin64\tmp\factorio-rdjz8j\src\blueprint\blueprintlibrary.cpp (448): BlueprintLibrary::applyTransferBlueprintData
c:\cygwin64\tmp\factorio-rdjz8j\src\gameactionhandler.cpp (3116): GameActionHandler::transferBlueprintData
c:\cygwin64\tmp\factorio-rdjz8j\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-rdjz8j\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-rdjz8j\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-rdjz8j\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (815): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (691): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-rdjz8j\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B028364)
00007FFD2B028364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2B7870D1)
00007FFD2B7870D1 (ntdll): (filename not available): RtlUserThreadStart
  85.578 Error CrashHandler.cpp:106: Map tick at moment of crash: 2
  85.578 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [15.2] Game crashes when it has loaded

Posted: Thu Apr 27, 2017 6:06 pm
by Rseding91
Loewchen: any report with "Inserter::getForceMaxStackSize" in the stack trace is fixed for 0.15.3 :)