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0.15.2 Biter Nests in PVP Scenario
Posted: Thu Apr 27, 2017 1:11 pm
by MightyBlueDuck
As soon as you start a PVP Scenario Biter Nests start at a ridiculous size. That combined with a lack of Crude Oil in the starting area makes it nigh impossible to actually play the game on the PVP mode which my friends and i just wanted to use to have seperate bases.
Attached a screenshot for showing the red army...
Changing the settings for enemy base size or frequency does nothing when starting it in SP btw.
Re: 0.15.2 Biter Nests in PVP Scenatio
Posted: Thu Apr 27, 2017 1:33 pm
by Klonan
MightyBlueDuck wrote:As soon as you start a PVP Scenario Biter Nests start at a ridiculous size. That combined with a lack of Crude Oil in the starting area makes it nigh impossible to actually play the game on the PVP mode which my friends and i just wanted to use to have seperate bases.
Attached a screenshot for showing the red army...
Changing the settings for enemy base size or frequency does nothing when starting it in SP btw.
Thanks for the report,
This is a little more difficult to solve, it is related to the biter base size increase with distance,
It might require some deeper changes to make the PvP work as expected without affecting the freeplay itself,
So I will move this to 'Waiting' for now
Re: 0.15.2 Biter Nests in PVP Scenario
Posted: Fri Apr 28, 2017 7:34 pm
by MightyBlueDuck
Well is there a possibility you add in settings for seperate bases without the whole PVP thing for the Freeplay mode at some point? Where i can also edit Ressource and Biter Settings which the PVP Scenario does not let me.
Re: 0.15.2 Biter Nests in PVP Scenario
Posted: Fri Apr 28, 2017 9:00 pm
by Klonan
MightyBlueDuck wrote:Well is there a possibility you add in settings for seperate bases without the whole PVP thing for the Freeplay mode at some point? Where i can also edit Ressource and Biter Settings which the PVP Scenario does not let me.
That wouldn't resolve the issue unfortunately
You can edit resources and biter settings in the normal map gen Gui for either freeplay or PvP
I have some plan to fix this with some script, so the PvP will have a similar gradient of biters as in the freeplay starting areas
Re: 0.15.2 Biter Nests in PVP Scenario
Posted: Sat Apr 29, 2017 12:08 pm
by Klonan
I have added some sort of an easing function to the options, this is what kind of difference it makes:
What do you think?