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Fix the duration of beam entities

Posted: Thu Apr 27, 2017 8:12 am
by Mooncat
Problem:
Beam entities, like destroyer's beam and discharge defense equipment's beam, are not displayed once their targets are dead.
If a beam one shot its target, the beam will not be visible at all.

Suggestion:
If the target entity is dead, the beam stores the last target position and remains visible until its original lifetime expires.


By the way, why not implement Klonan's laser beam turret to vanilla? :)

Re: Fix the duration of beam entities

Posted: Thu Apr 27, 2017 4:54 pm
by Tekky
I never noticed this issue. However, based upon your description, I would agree with it.
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
Yes, it doesn't make sense that bullets from gun turrets travel faster than lasers, because, in reality, lasers travel one million(!) times faster than bullets.

Re: Fix the duration of beam entities

Posted: Thu Apr 27, 2017 5:47 pm
by Koub
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
So much this !
But I also agree with the original concern of OP : beams shouls always be visible, whether they OS a mob or not.

Re: Fix the duration of beam entities

Posted: Fri Apr 28, 2017 8:28 am
by Roxor128
Nice idea. You have my support.
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
Yes! Oh, so much, YES! That mod makes laser turrets so much more satisfying to use!