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[0.15.2] Multiplayer Deconstruct Lag
Posted: Thu Apr 27, 2017 12:27 am
by PyroFlames
In multiplayer there seems to be sever lag for all players connected when someone marks something to deconstruct with the planner, it doesn't seem to matter how big or small, but it has frozen a friend of mines game twice now. might be just the connection from Brazil to West America but either way this seems to be a decently major issue in my opinion.
"EDIT" It appears to only occur with trees and after the player that used the planner has destroyed one of the trees, really weird bug idk how this would even happen.
Re: [0.15.2] Multiplayer Deconstruct Lag
Posted: Thu Apr 27, 2017 4:28 am
by Rseding91
Are you using any mods?
Re: [0.15.2] Multiplayer Deconstruct Lag
Posted: Thu Apr 27, 2017 8:48 pm
by PyroFlames
No im not using any mods 100% vanilla
Also this was happening in 0.15.2 unsure if it is still occuring in 0.15.3 we will try to test it tonight.
Re: [0.15.2] Multiplayer Deconstruct Lag
Posted: Thu Apr 27, 2017 8:50 pm
by Rseding91
PyroFlames wrote:No im not using any mods 100% vanilla
I can't reproduce any slowdown when using construction robots. Can you upload a save file where it happens?
Re: [0.15.2] Multiplayer Deconstruct Lag
Posted: Thu Apr 27, 2017 8:58 pm
by PyroFlames
Maybe i should have stated that this is also before robots have been researched, just using to mark areas for manual deconstruction.
Here is the save file, Like i said we will try to replicate again tonight unsure if it is still occurring.
*EDIT* Not sure if this would make a difference but i was also using the "Trees Only" filter for the planner.
*EDIT* Sadly wont be able to test this tonight, but should be able to tomorrow. I will report back here with any updated information when i can. Thanks for all the work on this game Staff!
Re: [0.15.2] Multiplayer Deconstruct Lag
Posted: Fri Apr 28, 2017 8:00 pm
by PyroFlames
Alright unable to re-create the issue, it might have been a coincidence or you guys accidentally fixed it. Either way Fixed and this thread can now be moved. Thx.