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[0.15.2] No clue why I crashed.

Posted: Wed Apr 26, 2017 10:32 pm
by FuzzCat927
No idea why Factorio crashed so I can't try to replicate it.
Crashed while attempting to add rail signals to my trains, if that helps.

Code: Select all

   0.001 2017-04-26 16:31:17; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Nathan_2/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz, 4 cores, RAM: 8173MB]
   0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.012 Available display adapters: 1
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 240 {0x05, [0,0], 1600x900, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.096 Initialised Direct3D:[0] NVIDIA GeForce GT 240; driver: nvd3dumx.dll 8.17.13.142
   0.099     Video memory size (dedicated video/dedicated system/shared system/available): 978/0/3071/4045 MB
   0.136 DSound: Starting _dsound_update thread
   0.136 DSound: Enter _dsound_update; tid=8904
   0.137 Device reset internal.
   0.138 Desktop composition is active.
   0.138 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.138 Graphics settings preset: high
   0.139 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 30.2703%] [DXT: false]
   0.217 Loading mod core 0.0.0 (data.lua)
   0.230 Loading mod base 0.15.2 (data.lua)
   0.364 Loading mod base 0.15.2 (data-updates.lua)
   0.467 Checksum for core: 530912544
   0.467 Checksum of base: 83206502
   0.623 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493237065
   0.623 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.715 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.716 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.735 Initial atlas bitmap size is 8192
   0.747 Created atlas bitmap 8192x8185
   0.755 Created atlas bitmap 8192x8180
   0.764 Created atlas bitmap 8192x8180
   0.764 Created atlas bitmap 442x209
   8.835 Sprites loaded
   9.097 Loading sounds...
  11.634 Custom inputs active: 0
  11.673 Factorio initialised
1002.702 Loading map C:\Users\Nathan_2\AppData\Roaming\Factorio\saves\0.15.zip: 7238563 bytes.
1002.703 Loading Level.dat: 15218491 bytes.
1002.708 Info Scenario.cpp:133: Map version 0.15.2-0
1003.229 Loading script.dat: 190 bytes.
2355.221 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2355.221 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2355.221 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2355.221 Loading map C:\Users\Nathan_2\AppData\Roaming\Factorio\saves\0.15.zip: 7105246 bytes.
2355.222 Loading Level.dat: 15016527 bytes.
2355.227 Info Scenario.cpp:133: Map version 0.15.2-0
2355.731 Loading script.dat: 190 bytes.
2355.738 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
2355.739 Hosting game at 0.0.0.0:34197
2355.739 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2356.028 Info HttpSharedState.cpp:111: Status code: 200
2356.028 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (fGi128yFakL0UEyZRUHlVyOZf9Exm0jm) from the auth server.
2356.028 Info ServerMultiplayerManager.cpp:663: mapTick(2644839) changing state from(CreatingGame) to(InGame)
2356.028 Info ServerRouter.cpp:578: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2356.197 Info GameActionHandler.cpp:3218: MapTick (2644839) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
2356.588 Info ServerRouter.cpp:471: Own address is 107.216.28.84:34197
2356.888 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
2445.688 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.207.243.98:51332)
2445.688 Refusing connection for address(24.207.243.98:51332). UserVerificationMissing
2446.789 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.207.243.98:61076)
2446.793 Refusing connection for address(24.207.243.98:61076). PasswordMissing
2453.842 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.207.243.98:61077)
2453.842 Info ServerRouter.cpp:387: Replying to connectionRequest for address(24.207.243.98:61077).
2453.842 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(2931) adding peer(1)
2453.844 Info ServerMultiplayerManager.cpp:663: mapTick(2650658) changing state from(InGame) to(InGameSavingMap)
2453.926 Info ServerMultiplayerManager.cpp:747: mapTick(2650658) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
2454.327 Info ServerMultiplayerManager.cpp:801: MapTick(2650658) Serving map(C) for peer(1) size(6432678) crc(1884616283)
2454.327 Info ServerMultiplayerManager.cpp:663: mapTick(2650658) changing state from(InGameSavingMap) to(InGame)
2454.427 Info ServerMultiplayerManager.cpp:747: mapTick(2650665) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2464.813 Info ServerMultiplayerManager.cpp:747: mapTick(2651288) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2465.379 Info ServerMultiplayerManager.cpp:747: mapTick(2651322) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2466.530 Info ServerMultiplayerManager.cpp:747: mapTick(2651391) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2466.530 Info GameActionHandler.cpp:3218: MapTick (2651391) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect ) 
2466.680 Info ServerMultiplayerManager.cpp:747: mapTick(2651400) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
6118.047 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
6118.047 Info ServerMultiplayerManager.cpp:747: mapTick(2858634) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
6118.047 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(112376) removing peer(1).
6120.640 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
6120.640 Info ServerMultiplayerManager.cpp:663: mapTick(2858746) changing state from(InGame) to(DisconnectingScheduled)
6120.660 Info ServerMultiplayerManager.cpp:663: mapTick(2858746) changing state from(DisconnectingScheduled) to(Disconnecting)
6120.676 Info ServerMultiplayerManager.cpp:663: mapTick(2858746) changing state from(Disconnecting) to(Disconnected)
6120.677 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
6120.677 Info ServerMultiplayerManager.cpp:663: mapTick(2858746) changing state from(Disconnected) to(Closed)
6120.748 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1667361
6120.815 Info HttpSharedState.cpp:111: Status code: 200
6120.826 Info UDPSocket.cpp:234: Socket closed
6130.437 Loading map C:\Users\Nathan_2\AppData\Roaming\Factorio\saves\0.15.zip: 7590889 bytes.
6130.438 Loading Level.dat: 16086783 bytes.
6130.442 Info Scenario.cpp:133: Map version 0.15.2-0
6130.998 Loading script.dat: 190 bytes.
6135.054 Supending game state
6135.054 Entering tutorial: [base]trains-basic-signals
6135.093 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
6135.263 Loading Level.dat: 415301 bytes.
6135.263 Info Scenario.cpp:133: Map version 0.15.2-0
6135.311 Checksum for script C:/Users/Nathan_2/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2676856050
6240.869 Resuming game state
6504.981 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001405B2438)
00000001405B2438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007795812D)
000000007795812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007794855F)
000000007794855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007797BCB8)
000000007797BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (432): ChartRenderer::drawVehicles
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (283): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (151): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (133): GameRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (894): GameView::prepareRender
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (637): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777259CD)
00000000777259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007795A561)
000000007795A561 (ntdll): (filename not available): RtlUserThreadStart
6516.978 Error CrashHandler.cpp:106: Map tick at moment of crash: 2864432
6516.978 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.15.2] No clue why I crashed.

Posted: Wed Apr 26, 2017 10:58 pm
by posila
Thanks for the report, should be fixed for 0.15.3