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[0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers

Posted: Wed Apr 26, 2017 9:46 pm
by Snaxt
Hello,

A friend and I wanted to try the custom scenario "supply" which looked really fun but the second player kept being desync and kicked as soon as he entered the game. Every other scenarios work fine and we have already played on various maps for hours before, so it really is about this scenario. Please find attached the logs.

Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Posted: Wed Apr 26, 2017 9:52 pm
by Klonan
Thanks for the report,

Can you ask your friend to upload the full desync report,
It can be found in the 'archive' folder in his application directory

Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Posted: Wed Apr 26, 2017 10:03 pm
by Snaxt
Hello thanks for the reply,

As it is me who post the bug report, we reproduced the bug with my friend as the host and I joining the game (hence I was the one desynced) so that I could get the log file. You can find my full desync report attached to this post.

Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Posted: Thu Apr 27, 2017 11:21 am
by Klonan
Can you both try and download the website version and seeing if the issue persists?
I cannot seem to reproduce the issue

Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Posted: Thu Apr 27, 2017 6:05 pm
by Snaxt
We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.

Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Posted: Fri Apr 28, 2017 8:45 am
by Klonan
Snaxt wrote:We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
I've looked into it, and i think there is something broken or glitched with the current map we use for the supply challenge

I will work on creating a new map, which should hopefully resolve the issue

Re: [0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers

Posted: Fri Apr 28, 2017 10:38 am
by Snaxt
Thank you very much!