[0.15] Heat pipes should be in the logistics?
Posted: Wed Apr 26, 2017 2:29 pm
In the crafting dialog, i see the heat pipe recipe in the production tab, though i'd normally expect pipes to be in the logistics tab.
www.factorio.com
https://forums.factorio.com/
Probably since the only 2 entities connecting to them are in the same tab.Ranakastrasz wrote:What part of the design? I mean, I accept that there is a reason, but what is the reason, and is it really enough to make up for the lack of consistancy, where every other resource transport mechanic is located in logistics.
I have to point out that the same can be said of Conveyer Belts. Aside from turrets and Trains, everything they interact with is in production, at least via Inserters.Optera wrote: Probably since the only 2 entities connecting to them are in the same tab.
However, by that logic plumbing should be moved from logistics into production as all entities using pipes can be found in production (assembler, chemical plant, refinery)
Neither really makes sense to me.
By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
Come on !Optera wrote:By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
100% of the times i pick a copper wire up it's to fix the ugly automatically generated criss-cross wiring into nice OCD friendly patterns.Koub wrote:Come on !Optera wrote:By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.Copper wires are used at 99.999999% as recipe component and 0.000001% as electric cable between two poles.