0.15 Testing Effective Military Science Ratios
Posted: Wed Apr 26, 2017 2:04 pm
Greetings,
So I have been playing around in Creative Mode looking at Military Science Ratios. I preset my initial conclusions for 0.15.1.
Assuming a equivalent output to the 5 red science and 6 green science. We need 5 factories outputting military science.
I have settled on the following ratios of to support these 5 factories:
5 Gun Turret factories with 4 Gear factories supporting them.
2 Piecing Ammo Factories with 1 Normal Ammo factory supporting it.
5 Grenade factories.
Unfortunately, 4 Gun Turret factories and 3 Gear factories combined need exactly a fully compressed yellow belt of Iron plate to run. While 4 gun turret factories are pretty close to keeping the military science running at full blast. It does fall just short. This presets some problems for future designs. Unless someone comes up with a more effective design compromises will be necessary. Personally, given that military science is not always needed. I would reduce the number of gun turret factories to 4. This means you will be able to reduce the Gear factories and Grenade factories by 1 also, with only a slight slow down.
Finally, while I do not have a proper count, to supply a military science module will require between 1 to 2 full yellow belts of iron plus steel, coal and copper.
Hopefully, someone can develop a better design and system.
Picture included of the simple layout used for testing. Next goal, a more compressed layout.
So I have been playing around in Creative Mode looking at Military Science Ratios. I preset my initial conclusions for 0.15.1.
Assuming a equivalent output to the 5 red science and 6 green science. We need 5 factories outputting military science.
I have settled on the following ratios of to support these 5 factories:
5 Gun Turret factories with 4 Gear factories supporting them.
2 Piecing Ammo Factories with 1 Normal Ammo factory supporting it.
5 Grenade factories.
Unfortunately, 4 Gun Turret factories and 3 Gear factories combined need exactly a fully compressed yellow belt of Iron plate to run. While 4 gun turret factories are pretty close to keeping the military science running at full blast. It does fall just short. This presets some problems for future designs. Unless someone comes up with a more effective design compromises will be necessary. Personally, given that military science is not always needed. I would reduce the number of gun turret factories to 4. This means you will be able to reduce the Gear factories and Grenade factories by 1 also, with only a slight slow down.
Finally, while I do not have a proper count, to supply a military science module will require between 1 to 2 full yellow belts of iron plus steel, coal and copper.
Hopefully, someone can develop a better design and system.
Picture included of the simple layout used for testing. Next goal, a more compressed layout.