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[0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 5:59 pm
by FunMaker
I think that this might be intended but for me it is a bug and looks horrible:
Ore graphics look like a broken 16 bit dithering.
14.23 Visual:

- 14.23.Iron_Ore.PNG (100.44 KiB) Viewed 2033 times
15.01 Visual:

- 15.01_Iron_Ore.PNG (193.23 KiB) Viewed 2033 times
15.01 Visual High Res Textures:

- 15.01_Iron_Ore_High_Res.PNG (275.77 KiB) Viewed 2033 times
The highres Version looks the same way - the only difference is that the pixels are not that big.
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 6:54 pm
by Loewchen
FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 7:33 pm
by FunMaker
Both 0.15 Versions (high res or low res does not matter) look like 16 bit rendered and dithered to simulate a higher bit depth.
https://en.wikipedia.org/wiki/Dither
or more examples on the german version:
https://de.wikipedia.org/wiki/Dithering ... arbeitung)
i think the grain around the main ore rocks should look like "more tiny ore around the big rocks" but it looks like image grain or dithering or if you want to put it in a bad shape: artifacts.
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 8:27 pm
by V453000
That's intentional. Keep in mind that with the high resolution terrain it will look more natural as the size of pixels will become the same.
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 8:30 pm
by Zeblote
Loewchen wrote:FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?
I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolutely horrible.
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
Posted: Tue Apr 25, 2017 8:32 pm
by orzelek
Zeblote wrote:Loewchen wrote:FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?
I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolutely horrible.
This noise is to sharp I think - it doesn't look like it's blending into terrain so it sticks out.