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[0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 5:38 am
by SuperSandro2000
Belts don't stop items.
Bug1.PNG

Re: [0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 7:04 am
by arl85
I cannot reproduce it in my games.
Do you have a save?

Re: [0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 7:27 am
by SuperSandro2000

Re: [0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 7:56 am
by arl85
I tried your save (without all your mods) and simply "cleaning" the lowest speed belt (using F) solved the problem.
I waited for a while and it didn't happen again.

I don't know if enabled mods can change that behavior, anyway.

by the way, your base is :o :o :o I just started playing a week ago (still mission 3 of campaign) and I'm very impressed :shock:

edit: close to "outpost" station you've a missing piece of track that make the roundabout not usable.
missing.png
missing.png (741 KiB) Viewed 3236 times

Re: [0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 8:54 am
by SuperSandro2000
I think it's a bit to smal. I don't want to build much bigger (but a little) because my fps.
This only happens when the to copper com at the same time from the mining machines.

Re: [0.10.1] belts don't stop items

Posted: Sat Jun 21, 2014 10:23 am
by FrozenOne
It is a known thing and you are not supposed to put miners on belt junctions to avoid item collisions and belt overflow.