Turrets and Ammo Display
Posted: Sat Apr 22, 2017 9:25 am
Hi All,
While playing with my fiance I noticed that something could do with a visual improvement. When one presses their 'Alt' button, information about what the factory/container is producing will be displayed. However, what I have seen (as the security department of our game) is that turrets won't have any visual representation of what ammo is being used. Since turrets only have one slot per machine, what I suggest is a symbol of the ammo contained within that turret is displayed.
Here are some examples:
- Current Turret Set-Up
- Firearm Magazine Turret Set-Up
- Piercing Rounds Turret Set-Up
- Flamethrower Turret Set-Up
Hopefully the images worked properly. If not, I basically just put the image of each ammo type on top of a turret.
I believe this would be very helpful for players wishing to upgrade their base, and perhaps not always remembering what turret has which ammo in it (without having to hover one's mouse over the turret itself).
Thank you in advance for looking at my post, and fingers crossed something like this will be implemented in the near future
While playing with my fiance I noticed that something could do with a visual improvement. When one presses their 'Alt' button, information about what the factory/container is producing will be displayed. However, what I have seen (as the security department of our game) is that turrets won't have any visual representation of what ammo is being used. Since turrets only have one slot per machine, what I suggest is a symbol of the ammo contained within that turret is displayed.
Here are some examples:
- Current Turret Set-Up
- Firearm Magazine Turret Set-Up
- Piercing Rounds Turret Set-Up
- Flamethrower Turret Set-Up
Hopefully the images worked properly. If not, I basically just put the image of each ammo type on top of a turret.
I believe this would be very helpful for players wishing to upgrade their base, and perhaps not always remembering what turret has which ammo in it (without having to hover one's mouse over the turret itself).
Thank you in advance for looking at my post, and fingers crossed something like this will be implemented in the near future