Ask the devs: Future plans for biters/aliens/enemies?
Posted: Fri Apr 21, 2017 7:50 pm
In the late game, the game surrounding the enemies becomes kind of monotonous, like mowing the lawn. Yeah you gotta do it, but it's repetitive and a chore that you just gotta do.
Is there any talk in the office, even just throwing ideas around or whatever, about future plans for making enemies more interesting? I know plenty of people turn them off, but for those who don't, they're an essential part of the game, and maintaining that challenge, and avoiding late-game monotony as far as enemies are concerned, seems like something worth thinking about.
Can you tell us anything at all? Even the fuzziest, non-quotable, non-set-in-stone info would be cool. I just want to know how the devs feel about this aspect of the game. Particularly interested if there are any plans to go beyond just making the existing ones tougher and tougher and instead expand to new depths. Stuff like fortified hives that you don't find until a long way out from the base, flying aliens, "intelligent" aliens that are less frequent but more challenging to deal with, alien attempts to infect player structures and use them against the player, stationary/static alien defenses (organic turrets and the like), etc. Seems like a lot could be done to make the experience of seeking out the enemy more rewarding, other than just as a way to scrub the surface of resources clean, ready for mining.
Is there any talk in the office, even just throwing ideas around or whatever, about future plans for making enemies more interesting? I know plenty of people turn them off, but for those who don't, they're an essential part of the game, and maintaining that challenge, and avoiding late-game monotony as far as enemies are concerned, seems like something worth thinking about.
Can you tell us anything at all? Even the fuzziest, non-quotable, non-set-in-stone info would be cool. I just want to know how the devs feel about this aspect of the game. Particularly interested if there are any plans to go beyond just making the existing ones tougher and tougher and instead expand to new depths. Stuff like fortified hives that you don't find until a long way out from the base, flying aliens, "intelligent" aliens that are less frequent but more challenging to deal with, alien attempts to infect player structures and use them against the player, stationary/static alien defenses (organic turrets and the like), etc. Seems like a lot could be done to make the experience of seeking out the enemy more rewarding, other than just as a way to scrub the surface of resources clean, ready for mining.