LUA: Access the replay data stream?
Posted: Sat Apr 15, 2017 9:47 pm
Is there a way for the lockstep replay data to be directly read via LUA?
This is regarding my in-game per-player grief/event logging concept. If there is no access, then I'm going to have to create my own way to log player events in memory..... which is just only going to duplicate what is already done in the replay logger. But oh well.
My Google searches are not turning up anything useful.
This is regarding my in-game per-player grief/event logging concept. If there is no access, then I'm going to have to create my own way to log player events in memory..... which is just only going to duplicate what is already done in the replay logger. But oh well.
My Google searches are not turning up anything useful.