[0.9.8] and [0.10.0] If error in mod, factorio fails.
Posted: Tue Jun 17, 2014 3:24 pm
If I make error in mod, factorio just fails without any error provided while loading.
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Sorry, I wanted to write platform after reading "how to post bugs" but totally forget about it.cube wrote:Hi, the error log you were asking about in the other thread should be in the write data directory (next to your save directory), try posting it here.
Also, what platform are you on? Windows?
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13:48:43 Info None: 2014:06:15; Factorio 0.10.0 (Build 10146, linux64)
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14:07:57 Info None: 2014:06:14; Factorio 0.10.0 (Build 10146, linux64)
14:08:35 Info Updater: Downloading https://www.factorio.com/updater/get-available-versions?username=Colombo&token=8fbfa7190660fbfa3885d53720a155&apiVersion=2
14:20:20 Info None: Goodbye
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18:31:38 Info None: 2014:06:17; Factorio 0.10.0 (Build 10146, linux64)
What exactly do you mean? Could you give a specific reproducible example? When there is an error in the lua definition file there comes an error message on the game startup. I added "s" to number in health as you mentioned and it works as expected - complains about lua syntax on the startup.Colombo wrote:If I make error in mod, factorio just fails without any error provided while loading.
And this is exactly what I don't get. Game won't complain about any error, it just fails to load. Crash down without an error.slpwnd wrote:What exactly do you mean? Could you give a specific reproducible example? When there is an error in the lua definition file there comes an error message on the game startup. I added "s" to number in health as you mentioned and it works as expected - complains about lua syntax on the startup.Colombo wrote:If I make error in mod, factorio just fails without any error provided while loading.
??? But I don't have windows and it persist if I run it with console.kovarex wrote:There was problem in logger in the windows version (it tried to write to console while no console existed).
It has been fixed and I can see the error message correctly, so I'm moving it to Resolved for next release.