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Flamethrower Turret
Posted: Mon Apr 03, 2017 11:59 pm
by Ranakastrasz
Are these fixed yet? Last time I tried them they had that issue where if an enemy base or worm was in range, it would shoot a point in front of the worm/spawner, and waste your entire oil stockpile. Hence I stopped using them entirely. Obviously they need to only lead targets which can move.
Re: Flamethrower Turret
Posted: Mon May 01, 2017 9:10 pm
by eigensheep
Not fixed yet (I was experiencing this issue in 0.15.4 beta). If I can reproduce it on my map, I plan to submit a bug report.
Re: Flamethrower Turret
Posted: Wed May 03, 2017 5:47 pm
by Ranakastrasz
Use Creative mode mod, if it updated. I think that lets you place a spawner or worm on the ground, and then set it's team to hostile. Should be feasible to set it up.
Removing the mod afterwords shouldn't do anything.