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on_pre_player_driving_changed_state

Posted: Sun Apr 02, 2017 7:13 pm
by IronCartographer
Title says it all!

Sometimes a player really shouldn't be leaving a vehicle accidentally, like in a temporary space a vehicle might pass through where no player should be walking... :)

Re: on_pre_player_driving_changed_state

Posted: Sun Apr 02, 2017 7:32 pm
by Rseding91
What utility would such an event provide? You can't say "don't do the actual event" in any of the "pre" events so your original reason is out.

Re: on_pre_player_driving_changed_state

Posted: Sun Apr 02, 2017 8:04 pm
by IronCartographer
Okay, after taking a closer look, it's possible to trigger the enter-vehicle action but not unambiguously using player.driving ... Interesting.

That might be enough, but it would be nice to be able to save/restore the particular vehicle involved. Perhaps on_player_driving_state_changed could include the vehicle in question, whether entering or exiting--and player.vehicle could be made RW on top of the current player.driving?