Some multiplayer server based questions.
Posted: Tue Mar 28, 2017 4:58 am
Weird questions, so bear with me.
A) For doing testing:
Can I simply launch Factorio on one machine on my LAN, then :
1) Connect another machine to that game, and just let it idle in-game?
2) Do I have to actually do things in-game on the second machine?
3) Do I actually have to run one machine as a headless server and then connect two machines to that?
Reason I'm asking is because I'm the process of setting up a custom scenario for me and 3 other mates, and the Mod list is getting rather extensive.
I have only so far done test (1) while gradually adding Mods, and have not so far had disconnections, only a handful of "having trouble connecting to server" for a few seconds here and there, but once again, LAN is faster then a net connection, and I'm not "actively" messing around on the map on more then once computer.
I DO check the Mods to see if they state "does not work in multiplayer" or simply "not tested in multiplayer", but as my so called "scenario" is a very long term game (because all my mates are hop-on hop-off dirty casuals) I'm trying to do my best to be as sure as possible before I start the ball rolling.
The basic idea of the scenario is using a real-world map, starting everyone in Australia, and putting a rocket silo in either Russia or central America, so they have to make their way there, while I - and they don't know this part - screw with them as Admin by controlling how hard Biters push back, as I'm adding extensive weaponry upgrades to their research tree. It's meant to be a LONG term game, mostly because we all have busy lives and can only play in short bursts here and there.
B) Can I (and how) would I be able to add structures to an ACTIVE map - for example, an "abandoned" fort with guns still running and stored ammunition that they could "discover" when they expand that far, and keep it hidden? To maintain the "fog of war" on the map would I simply have to connect as a player from another faction?
Feel free to tell me if I'm on the wrong track here, I'm still new at the game.
A) For doing testing:
Can I simply launch Factorio on one machine on my LAN, then :
1) Connect another machine to that game, and just let it idle in-game?
2) Do I have to actually do things in-game on the second machine?
3) Do I actually have to run one machine as a headless server and then connect two machines to that?
Reason I'm asking is because I'm the process of setting up a custom scenario for me and 3 other mates, and the Mod list is getting rather extensive.
I have only so far done test (1) while gradually adding Mods, and have not so far had disconnections, only a handful of "having trouble connecting to server" for a few seconds here and there, but once again, LAN is faster then a net connection, and I'm not "actively" messing around on the map on more then once computer.
I DO check the Mods to see if they state "does not work in multiplayer" or simply "not tested in multiplayer", but as my so called "scenario" is a very long term game (because all my mates are hop-on hop-off dirty casuals) I'm trying to do my best to be as sure as possible before I start the ball rolling.
The basic idea of the scenario is using a real-world map, starting everyone in Australia, and putting a rocket silo in either Russia or central America, so they have to make their way there, while I - and they don't know this part - screw with them as Admin by controlling how hard Biters push back, as I'm adding extensive weaponry upgrades to their research tree. It's meant to be a LONG term game, mostly because we all have busy lives and can only play in short bursts here and there.
B) Can I (and how) would I be able to add structures to an ACTIVE map - for example, an "abandoned" fort with guns still running and stored ammunition that they could "discover" when they expand that far, and keep it hidden? To maintain the "fog of war" on the map would I simply have to connect as a player from another faction?
Feel free to tell me if I'm on the wrong track here, I'm still new at the game.