Question: Automatic shopping/delivery of items to outposts
Posted: Sun Mar 26, 2017 1:18 am
Hi guys!
My base reached the extra size I did not expect and so new interesting challenges appeared!
And one thing is really time-consuming and I don't know yet how to solve it.
So I'd like to share it with you, maybe someone else will be interested to solve this.
So, I have main base and some spaces far from the base which are occupied by some modules - for example, I have remote furnace setup, remote oil refinery and so on. Even remote mining will get a big profit is the following will be resolved.
So let's imagine I'm just checking my remote regions to see what's happening there, looking for bottlenecks and so on. And I see the bottleneck. It may be:
- Mining outpost near depletion
- Some part missing in rail or production system
- I need to insert modules somewhere (forgot, for example)
- I need to add a couple of furnace sections
- Need to add a section of solar
and so on.
So at the moment I saw it I need to return to base, (by train/car, cause walking is too far) gather parts and travel back to the bottleneck I found.
If there are a lot of parts (like 100 Furnace and support - inserters, belts, electricity... it may not fit to inventory, so I will arrange train to fit it all.
And I really have such 'support' train which I run to special station, manually load it with parts and travel back to fix the bottleneck.
The point is that it's a lot of wasted time - for travelling from the place to the base, loading train MANUALLY and travel back.
That I think is that if I could tell the train what materials do I need and run it to the base, So the TRAIN could LOAD ITSELF AUTOMATICALLY and travel back to me while I'm still near the bottleneck, doing planning, applying blueprints or just sightseeing.
I though maybe it can be possible by telling the cargo to accept specific parts, or create a lot of stations in the base for different parts...
Cannot figure out solution which takes reasonable time to build and gives mentioned result.
Will appreciate any advice!
I did not see such solution on the forum. Please throw me a link if I missed it.
Also, please note that I'm playing without mods, so first of all I'd like to know what options are possible in vanilla game.
If nothing, then please suggest anything that comes to your mind, I'll consider every option.
My base reached the extra size I did not expect and so new interesting challenges appeared!
And one thing is really time-consuming and I don't know yet how to solve it.
So I'd like to share it with you, maybe someone else will be interested to solve this.
So, I have main base and some spaces far from the base which are occupied by some modules - for example, I have remote furnace setup, remote oil refinery and so on. Even remote mining will get a big profit is the following will be resolved.
So let's imagine I'm just checking my remote regions to see what's happening there, looking for bottlenecks and so on. And I see the bottleneck. It may be:
- Mining outpost near depletion
- Some part missing in rail or production system
- I need to insert modules somewhere (forgot, for example)
- I need to add a couple of furnace sections
- Need to add a section of solar
and so on.
So at the moment I saw it I need to return to base, (by train/car, cause walking is too far) gather parts and travel back to the bottleneck I found.
If there are a lot of parts (like 100 Furnace and support - inserters, belts, electricity... it may not fit to inventory, so I will arrange train to fit it all.
And I really have such 'support' train which I run to special station, manually load it with parts and travel back to fix the bottleneck.
The point is that it's a lot of wasted time - for travelling from the place to the base, loading train MANUALLY and travel back.
That I think is that if I could tell the train what materials do I need and run it to the base, So the TRAIN could LOAD ITSELF AUTOMATICALLY and travel back to me while I'm still near the bottleneck, doing planning, applying blueprints or just sightseeing.
I though maybe it can be possible by telling the cargo to accept specific parts, or create a lot of stations in the base for different parts...
Cannot figure out solution which takes reasonable time to build and gives mentioned result.
Will appreciate any advice!
I did not see such solution on the forum. Please throw me a link if I missed it.
Also, please note that I'm playing without mods, so first of all I'd like to know what options are possible in vanilla game.
If nothing, then please suggest anything that comes to your mind, I'll consider every option.