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				About multiplayer stretchgoal, missing 343€
				Posted: Mon Mar 04, 2013 9:48 am
				by Darkreaver1980
				Indiegogo campaign funded 21.657€, thats 343€ short for the multiplayer stretchgoal.
My question, can i pay the missing 343€ and we get multiplayer? This game would be 10x times better if we could build up a factory together.
Maybe some people would donate together with me some money to get the missing 343€ together?
			 
			
					
				We missed it!
				Posted: Mon Mar 04, 2013 10:28 am
				by seismic
				We missed multiplayer by 343 € 
 
Can we still get it? Multiplayer would be awesome 

Pretty please.
 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 10:32 am
				by kovarex
				We will make an official update about the Indiegogo soon.
All I can say now is, that the missing amount of 347 Euro is not going to stop us from doing the multiplayer 

 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 10:41 am
				by Darkreaver1980
				Just do it like star citizen and continoue to take pledges. Im pretty sure you will reach atleast 50,000€ total with it
			 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 11:12 am
				by Kadaban
				kovarex wrote:We will make an official update about the Indiegogo soon.
All I can say now is, that the missing amount of 347 Euro is not going to stop us from doing the multiplayer 

 
HALLELUJA!
*picks up phone* "Cancel the suicide run!" 

 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 12:06 pm
				by Ween
				They will surely find another way to get money !!! Direct to pay will probably help a lot :p
			 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 12:27 pm
				by Wazzebu
				kovarex wrote:We will make an official update about the Indiegogo soon.
All I can say now is, that the missing amount of 347 Euro is not going to stop us from doing the multiplayer 

 
Sounds very good !!
 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 9:43 pm
				by slpwnd
				Multiplayer is going to be a game changer (if done right). And it is a fantastic programming problem. So we are actually looking forward to implementing it 

 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 10:11 pm
				by seismic
				 
 
so any ETA on when the developement starts for multiplayer?
Just want to know if we get some new stuff (like the splitter) or something else before you start working on multiplayer, or is multiplayer like the next thing you work on exclusively?
 
			
					
				Re: We missed it!
				Posted: Mon Mar 04, 2013 10:16 pm
				by slpwnd
				Multiplayer is high on the TODO list but it is not on the top. We might do an official roadmap soon. We have just discussed this with Marwin and sort of agreed that the Automatic Updater, Improved Mod Support and couple of other smallish things take precedence over Multiplayer.
			 
			
					
				Re: We missed it!
				Posted: Tue Mar 05, 2013 7:28 am
				by mycale
				Or maybe do a dev pool on how high on the list the multiplayer should be. Personally, I'd rather see more content than multiplayer.
			 
			
					
				Re: We missed it!
				Posted: Wed Mar 06, 2013 11:37 am
				by Angelic
				slpwnd wrote:Multiplayer is high on the TODO list but it is not on the top. We might do an official roadmap soon. We have just discussed this with Marwin and sort of agreed that the Automatic Updater, Improved Mod Support and couple of other smallish things take precedence over Multiplayer.
I agree with this. Right now, tracking dev versions can get a bit difficult - I have 0.2.10 installed, but the site only allows 0.2.8 to be downloaded etc. Also mods, who doesn't love them.
That being said, multiplayer YAY! (if done right and in a meaningful way)
 
			
					
				Re: We missed it!
				Posted: Wed Mar 06, 2013 12:34 pm
				by Dumatoin
				I would prefer to see more content as well before multiplayer (blueprints for one)
			 
			
					
				Re: We missed it!
				Posted: Wed Mar 06, 2013 1:06 pm
				by Balinor
				I'm looking forward to everything that is to come.  That being said though there are some definite holes in the game play such as early power generation.  Coal burners are easy to set up, but an early alternative such as stone and wood windmills is really needed.  Balanced research paths as well, with more options to improve existing items rather than researching new ones is also very much needed to aid with balancing the overall experience.  Fortunately we are very early on in the development of the game so there is a lot of work to look forward to and enjoy in the months/years ahead.
			 
			
					
				Re: We missed it!
				Posted: Wed Mar 06, 2013 3:53 pm
				by Heinrich
				Angelic wrote:I have 0.2.10 installed, but the site only allows 0.2.8 to be downloaded
There is a link called "experimental release", where you can download the 0.2.10 version.