Inserters and Fast Inserters
Posted: Fri Mar 17, 2017 2:40 pm
I've been thinking about my Bob's Mods game and I'm really impressed with some of the minor little tweaks Bob did that really affected the pace of the game.
The one I'm on about here is how Fast Inserters were a much more difficult technology to obtain. In vanilla I might have a dozen Inserters before never using them again, as it's pretty simple to just bolt on the extra assembler to upgrade them to Fast Inserters for which the research is available practically instantly. In Bob's Mods, I think the research is much further down the tree and they're much harder to make so you need to rely on regular Inserters for a good long while. He balanced this by making the first Inserter Stack Bonus research available much earlier.
As it stands I don't really like Inserters. In many cases (anything with a fast build time) they just can't keep up so you need Fast Inserters quite a bit in the early game, but there's no sense carrying around both types. Taking a leaf out of Bob's book would give definition to what otherwise feels like an uncomfortable wedge to increase complexity. They could even be made more attractive by increasing the power consumption gap between regular and fast Inserters so it's not worth upgrading say your smelting to fast inserters. The only downside to this is the lack of an "upgrade tool" would make it tedious for areas that are managing but could be faster, as on top of belts it's another thing you need to walk through replacing everything but hopefully that's in the works too.
The alternative would be to remove Fast Inserters altogether and boost the speed of Inserters, this has been suggested on numerous occasions and I'm not against the idea though it does mean Filter Inserters and Stack Inserters and the like would be a step simpler to build, not really a big deal.
The one I'm on about here is how Fast Inserters were a much more difficult technology to obtain. In vanilla I might have a dozen Inserters before never using them again, as it's pretty simple to just bolt on the extra assembler to upgrade them to Fast Inserters for which the research is available practically instantly. In Bob's Mods, I think the research is much further down the tree and they're much harder to make so you need to rely on regular Inserters for a good long while. He balanced this by making the first Inserter Stack Bonus research available much earlier.
As it stands I don't really like Inserters. In many cases (anything with a fast build time) they just can't keep up so you need Fast Inserters quite a bit in the early game, but there's no sense carrying around both types. Taking a leaf out of Bob's book would give definition to what otherwise feels like an uncomfortable wedge to increase complexity. They could even be made more attractive by increasing the power consumption gap between regular and fast Inserters so it's not worth upgrading say your smelting to fast inserters. The only downside to this is the lack of an "upgrade tool" would make it tedious for areas that are managing but could be faster, as on top of belts it's another thing you need to walk through replacing everything but hopefully that's in the works too.
The alternative would be to remove Fast Inserters altogether and boost the speed of Inserters, this has been suggested on numerous occasions and I'm not against the idea though it does mean Filter Inserters and Stack Inserters and the like would be a step simpler to build, not really a big deal.