Cool
I just realized, if you're willing to have a dedicated supply train for each outpost you don't even need any mods.
What about this:
- You travel in your 'rail builder train' (FARL or with blueprints), which has stuff only for building rails
- You build the rail connection to an outpost and set down a seed base, e.g. supplies station, supplies train, roboport, minimal solar, maybe minimal defenses
- supply station has unload facilities for all needed goods (solar, mines, guns, roboports, conbots, inserters, chests, logibots/belts, etc)
- supply train has wagon with reserved space for all goods, and schedule [go to depot, wait until full or 60s, go to new outpost, wait until circuit condition and 5s inactivity]
- circuit condition is set to trigger as soon as one stock is low/out
- You blueprint the whole base from components, e.g. loading station, wall sections, mining, smelting unit, solar farm. Each module has its own roboports
- As the supply train brings conbots and construction materials the outpost is automatically built without any supervision needed. It would be good if it starts with solar since otherwise the conbots will soon run out of juice...
- Unfortunately, you need to build and schedule the trains for picking up the goods, but you can do that as soon as the train stops are built.
If you combine this with the recursive blueprint magic you can probably even have the outpost find its own mining site, build smelters/solar as needed, etc, but I only stare at that stuff in awe
