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Turret target list
Posted: Sun Mar 12, 2017 11:44 pm
by Bizobinator
Would it be possible to add either a parameter to turrets that lists all types of entities that they'll engage or a category of turrets that has that ability?
Something where it would be a lot easier (& UPS efficient) to make turrets that specifically target spawners, worms, and buildings (for PvP)? I know there are a handful of mods out there now that add specific-target turrets, but it seems like they have to keep shot times pretty long to avoid crippling lag :/.
Re: Turret target list
Posted: Tue Mar 14, 2017 11:34 pm
by Bizobinator
Is this actually something that's already being included in the .15 update?
Re: Turret target list
Posted: Sat Mar 18, 2017 8:21 pm
by Bizobinator
Shameless post to bring it back up to the top of the list so people might see it again.
:/
Re: Turret target list
Posted: Sat Mar 18, 2017 9:52 pm
by Rseding91
pawners, worms, and buildings
Compared to what? That's pretty much all turrets target now.
Re: Turret target list
Posted: Sun Mar 19, 2017 3:08 am
by daniel34
Rseding91 wrote:pawners, worms, and buildings
Compared to what? That's pretty much all turrets target now.
"turrets that specifically target spawners, worms, and buildings"
I think the original meaning was exclusive, i.e. spawners, worms
or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.
Re: Turret target list
Posted: Sun Mar 19, 2017 1:03 pm
by orzelek
Being able to set turrets to target by enemy type (biter, spitter, worm etc) would be really useful I think.
Especially to make turrets made to kill spitters that wouldn't target melee biters. Special long range turrets to target bases would be also useful but I understand that targetting might be problem due to performance.
Re: Turret target list
Posted: Sun Mar 19, 2017 4:31 pm
by Bizobinator
Rseding91 wrote:pawners, worms, and buildings
Compared to what? That's pretty much all turrets target now.
Well, right now, the turrets attack anything that's enemy within their range. When I said the above, I meant as something that would only target those while ignoring bitters, spitters, enemy players, or enemy force units.
Re: Turret target list
Posted: Sun Mar 19, 2017 4:33 pm
by Bizobinator
daniel34 wrote:Rseding91 wrote:pawners, worms, and buildings
Compared to what? That's pretty much all turrets target now.
"turrets that specifically target spawners, worms, and buildings"
I think the original meaning was exclusive, i.e. spawners, worms
or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.
Yeah, that's what I was getting at, albeit inverted. I'd probably use it to only target static buildings & defenses

.
Re: Turret target list
Posted: Thu Mar 23, 2017 10:16 pm
by Bizobinator
daniel34 wrote:Rseding91 wrote:pawners, worms, and buildings
Compared to what? That's pretty much all turrets target now.
"turrets that specifically target spawners, worms, and buildings"
I think the original meaning was exclusive, i.e. spawners, worms
or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.
Yeah, that's basically what I intended. Although, I think it would be easier to have turrets target entity categories instead.