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Trains crossing (literally)
Posted: Sat Mar 11, 2017 11:42 am
by tag
Did you notice the big gap between cargo wagons?
- cross.png (127.89 KiB) Viewed 4352 times
Who needs signals anyway?
- crossing.gif (7.23 MiB) Viewed 4352 times
Re: Trains crossing (literally)
Posted: Sat Mar 11, 2017 12:40 pm
by userasd
Re: Trains crossing (literally)
Posted: Sat Mar 11, 2017 12:42 pm
by orzelek
I'd post this one in bug reports forum
Re: Trains crossing (literally)
Posted: Sat Mar 11, 2017 1:11 pm
by daniel34
orzelek wrote:I'd post this one in bug reports forum
It's already in known issues:
viewtopic.php?f=41&t=29750
It certainly took the OP a lot of trial-and-error to get that amazing gif. Fixing it would only mean additional code and I don't see a reason to prohibit trains doing that as it would require precise timing to pull that off and I doubt that this behavior is useful for practical applications.
Rseding91 wrote:I don't know what all ramifications would come from changing the train collision bounding box but they have been this way since trains have been a thing so they can stay that way for a while longer.
Maybe in 0.14 we'll change them but not for now.
Re: Trains crossing (literally)
Posted: Tue Mar 14, 2017 5:50 pm
by NiftyManiac
I've actually run into this in real games (
https://imgur.com/MJzVb8p). Possibly a bug with signals for allowing that in the first place, though.